This materials.cs below should fix it. Unzip the file and replace the old one in the hubcaps section.
kinda... but i still miss these guess he has not implemented them, since there is no mesh in blender either...
i guess they are a skin to the flat hubcap shown on my picture above ( rear hubcap on this grey wagon)
yeah that could be, currently trying to figure out what went wrong But no idea, everything seems mapped, i have no clue about skinning anyway hope somebody else can help. --- Post updated --- i mean thanks! i had to place the files in one folder (common / hubcaps / 'random folder name' / 'hubcap files' but it still shows me no texture...
Did your rename the paths for the textures? From: vehicles/common/hubcaps/G4000_hubcap_01a_d.dds To: vehicles/common/hubcaps/'random folder name'/'hubcap files'/G4000_hubcap_01a_d.dds
path looks like this now because otherwise they don't even show up in the configurator EDIT: wait the hubcap files have to be in the common folder itself
what a wonderfully lame car. i found this way too late. thank you so much, its beautiful. the pontiac is lame not the mod lol
It looks like someone took an old Firebird and tried to make it into a more domestic car, and failed. I like it.
the latest version (that was last updated by me in march 2020) is here https://beamng.com/attachments/g4000_current-zip.643041/