We actually found a really big bug with the chassis which means 1.15 will be delayed even more. . . . . . . . Ha just kidding there is no bug with the chassis lol
FLyInG 2 YoUr SoUL updated Revamped CRD Monster Truck with a new update entry: Update 1.15 Read the rest of this update entry...
Well it depends. Standard engine hasn't changed, but Merlin Engine in Addon Pack received 3 new alternative header designs. EDIT - Typos
guys I am having trouble with the crd addon pack, I downloaded it in the mods folder (@gameboy3800 tried to help me, and he said to ask here) and it won't show up in game, can somebody help me I have already deleted all old crd mods and addon mods, and downloaded new ones, I have already deleted the old cache, and tried to clear cache, and still nothing. Please help! --- Post updated --- nvm problem solved
Most likely, I have no idea if Blz updated them or not. If it has a 1.15 compatable version make sure it's that, if not, delete.
Alright same issue as last time. Deleted every CRD and BLZ file. Downloaded all the new stuff and cache and what not. And Canadian Carnage, Electric Blue, and every Bigfoot but Peidone, Summit Silver and Summit 50th anniversary come up with no body and generic looking. (like the naked halo trucks, all greyed out) thoughts?
Is anyone getting this bug..? EDIT: It happens to be on the S.I.R 66 Inch Tires only ._. EDIT2: No mods are used, other than the CRD and the Addonpack, and cleared cache.. the model still not appearing
Must be something still conflicting I suppose, I tested them all out and they are all fine for me, so it's some sort of issue on your end. Just double check you have deleted absolutely everything related to the CRD and BLZ and clear cache again I guess --- Post updated --- Nope, works fine for me
It's not a matter of textures, tires didn't load at all. Check again for duplicates, you also have NO MATERIAL on lexan surfaces
I like the new looks and skins in the last update. But is the safety cage now indestructible? It appears so. I know it should be strong, but it may be too strong now. Even crushing it against a wall with a semi truck doesn't bend it at all. In the previous version it bent some.
im not sure if it's been modified at all, i dont think so but i could be wrong, but the only time ive ever gotten it to bend is by dropping it from a significant height both 1.14 and 1.15
It never did. Some parts of the cage could glitch out and spike quite badly before, but that was it. It's nigh on impossible to simulate bending of tubular structures in this game without increasing node/beam density by a huge margin, because beams right now can't bend or deform, they can just vary in length up to their breaking point.
I still have the previous version and I just went back to it to confirm and as you can see in the screenshot below the cage did break a little in a serious crash, like when hitting the tunnel side in Utah at 75 mph. In the current version I don't see any breakage. So did the jbeam strength change? I understand that bending currently isn't possible, but it appears that breaking is (at the weld points). I think that would be better than no breaking at all. Another thing is the high-revving engine sound. Would it be possible to make it more constant and remove the "rhythm" from it? Otherwise it's an awesome mod and it's one of my favorites. --- Post updated --- Here's the screenshot.
That's exactly what I mean: it's not "breaking" but rather the mesh deforming and spiking in a very unpleasant way. No. I just increased triangulation so that structures can't collapse that badly anymore. Not at all. Broken beams don't break into two, they are simply free to stretch indefinitely. If I allowed chassis breakage, you'd get tubes behaving like rubber-band, stretching in a very unrealistic way, or missing cage parts if I chose to leave meshBreaking enabled. Only way to have separable "broken" parts of the chassis would be to replicate the solution currently in place for four-links and tie rods: micro-connectors that hold otherwise unbreakable structures in place (see attachment, that's the front lower-right link and its breakable connectors that link it to the chassis). Connectors can fail, leaving the unbreakable structures free to come off. It's the same core principle body panel breakage is based upon, but it would be an endless nightmare to apply it to each of the chassis sections that could potentially break off, and it would also require a much more complex jbeam to support it all.