I did not see water as a ground model, after a while I did run out of ideas of how to get mesh to be water. There is a water plane and water body in game, but I would like to have more complex water shape, is that possible?
Not possible for the time being. Just out of curiosity why do you need something more complex than WaterBlock or WaterPlane?!
Thanks, this helps me to know not to waste my time attempting to create impossible I had this crazy idea about underwater dome, so I was thinking of creating dome of water to create illusion of underwater. I tested with several water planes and it would be ok, but I can't deal with the corners. With translucency I'm not ending up with quite the correct effect, not sure if correct texture would give nice underwater ramp, but a lot easier with a water plane, but them corners bother a bit, also water crashing is quite different from hard object crashing. Also underwater tunnel would be kinda easy to craft with water material behind glass. There are also more Scifi purposes which might be bit much in terms of realism theme, but which would allow rather interesting elements, like water car for example, ever attempted to crash with such? Ah yes, my experiments might be rather extraordinary, also complexity of more complex water shapes with depth etc. might be kinda a challenge, as well as performance aspects, so there are perhaps bit much of challenges.