WIP Beta released Indianapolis Motor Raceway

Discussion in 'Terrains, Levels, Maps' started by crashmaster, Feb 3, 2016.

  1. Dr. Death

    Dr. Death
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    So you think that the legal firm of the indianapolis motor speedway owner found out that a videogame had an user-made mod for a small indie videogame about the most popular racetrack in the entirety of the united states and specially targeted it to be removed from the site?
     
  2. AshtheticPFX

    AshtheticPFX
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    Well, you are not allowed copyrighted content on the repo. Maybe a game dev found and removed it
     
  3. dread_king

    dread_king
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  4. MONSTERJAMFAN109

    MONSTERJAMFAN109
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  5. AshtheticPFX

    AshtheticPFX
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    you need to spawn the other cars and set the AI yourself, I think that version is just the AI paths...
     
  6. MONSTERJAMFAN109

    MONSTERJAMFAN109
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    oh ok, what AI should I put the cars to?
     
  7. AshtheticPFX

    AshtheticPFX
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    random.......
     
  8. MONSTERJAMFAN109

    MONSTERJAMFAN109
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    k
     
  9. ncaa|Seawolf

    ncaa|Seawolf
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    Hi,
    On the track with AI nodes vehicles with AI always seem to get stuck at turn 1 and simply stop and start turning, to be exact between DecalRoad4878_20 and DecalRoad4878_30.
    Anyone got a fix for this? I like to do racing with AI vehicles (Even though the AI is shite)
    https://gyazo.com/49c465130954139f0faf0e7ec871aa05 <- That area

    EDIT: Managed to pinpoint the exact position where it starts, between DecalRoad4878_25 and DecalRoad4878_26. This goes on until between DecalRoad4878_31 and DecalRoad4878_32, where it grinds to a complete halt for some reason. https://gyazo.com/c63189f62ed6ef41d448b5b3f9281f32
    However the rest of the turn, if the vehicles happen to get through, also suffers from the vehiclers going slover than 100kph for absolutely no reason.
     
    #89 ncaa|Seawolf, Sep 9, 2018
    Last edited: Sep 9, 2018
    • Informative Informative x 2
  10. Paandi

    Paandi
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    Its been like that since I made the AI version for it, they sometimes reverse and go back down the track. I think it has something to do with the banking of the track and the AI not knowing where to go?
    After all, the AI tracks are just a road under the banked pavement.

    EDIT: Pretty sure it has to do with the track banking, to fix this I will have to create a blender mesh for the AI tracks.
     
    #90 Paandi, Sep 9, 2018
    Last edited: Sep 12, 2018
    • Informative Informative x 1
  11. ncaa|Seawolf

    ncaa|Seawolf
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    #91 ncaa|Seawolf, Sep 10, 2018
    Last edited: Sep 11, 2018
    • Informative Informative x 1
  12. ItsYaBoiSniper

    ItsYaBoiSniper
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    Can someone help me? I just get the 0x0000001 crash error when trying to load this map.
     
  13. brax2011

    brax2011
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    DOES NOT WORK
    When I try to load the map
    right when it says spawning player it crashes.
    --- Post updated ---
    same
     
  14. bngdoodaus

    bngdoodaus
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    Any fix ? Keen for some nascar smashcar
     
  15. Danny Werewolf

    Danny Werewolf
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    I took these two screenshots today. Just know, it's a bit intensive. No idea why It wouldn't be working on your side...
    screenshot_2019-03-03_19-04-24.png screenshot_2019-03-03_19-20-59.png
     
  16. DutchTrains1

    DutchTrains1
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    Im a bit late but the AI doesn’t work for me??
     
  17. MrDerpsicle

    MrDerpsicle
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    Mind adding some time trials?
     
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