Released DMM512 Diesel-Locomotive

Discussion in 'Land' started by zagdima, Aug 13, 2018.

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It’s time for the F7 A Unit to get its official name, but I need help naming it so vote.

Poll closed Oct 3, 2018.
  1. DMM 512 (Divine Motor’s Motor)

    58 vote(s)
    39.7%
  2. Rail King 13

    41 vote(s)
    28.1%
  3. Eastbound C Edition (C= Cargo)

    28 vote(s)
    19.2%
  4. Aura HammerHead Thrust

    13 vote(s)
    8.9%
  5. Your own Name (write it in forum)

    6 vote(s)
    4.1%
  1. Cooldriver10

    Cooldriver10
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    Canadian Pacific Diesels and Santa Fe?
    Post on YouTube: Tidewater312

    Try not to think this as an ad, because its dead.
     
    #241 Cooldriver10, Aug 29, 2018
    Last edited: Aug 30, 2018
  2. The Conqueror

    The Conqueror
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    Ok, thanks!
     
  3. Blasty

    Blasty
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    So when are the other trains coming out?
     
  4. Jarret Rucker

    Jarret Rucker
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    If you were to release a small test map with tracks and a crossing, please just make it a large oval and a road going straight through, nothing special.
     
    • Agree Agree x 3
  5. marlenemancuso

    marlenemancuso
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    when there ready
     
  6. Monster Jam Fan 20

    Monster Jam Fan 20
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    When they are ready.
     
    • Agree Agree x 1
  7. Mellz

    Mellz
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    Ive noticed one thing that needs to be fixed with the released train, no matter how you reset it the front wheels are stuck in the ground. would be awesome if this could get fixed
     
  8. marlenemancuso

    marlenemancuso
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    Once you get it moving stop it and add the horn it will save it without making the wheels stick
     
  9. zagdima

    zagdima
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    The F7 now has different new things such as smoke, lights and it doesn't fall his nose underground. The new coupler system thanks to BeamDdrifter. In which you can choose which side to connect. I'm planning to add some skins. But I need time. Last week all I do is making trains. I made a lot of them (see 1st post) and now it's time to fix them. I didn't start map yet. I need to convert all trains to the new engine system and new wheels system which again was introduced by BeamDrifter. And the weight of the train now 98 tons, the real one weights 112 tons
     
    #249 zagdima, Aug 29, 2018
    Last edited: Aug 29, 2018
    • Like Like x 1
  10. E.652 169

    E.652 169
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    Have you incrase the weight of the F7?
    And how Much Weight the SD70?
     
  11. raffaelthetrainlover

    raffaelthetrainlover
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  12. zagdima

    zagdima
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    F7 BeamngDrifter increased to 96 tons.
    Sd70 now 112 tons should be 178 in reality but it wiggling i need to deal with this and i hate when you press ctrl+r it nose appeared under the ground.
     
  13. MRcrash

    MRcrash
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    BeamNG Team

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    When you are increasing node weight, you should also increase beam spring and damp by same ratio to keep the structure stable.
    Spawning under the ground is probably caused by wrongly placed refnodes.
     
  14. zagdima

    zagdima
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    I checked on F7 train (doesn't have this problem) which you can download here. refNode was at the same place as f7 train, but still same problem. I move it a little and now train still eating ground.
     
  15. MRcrash

    MRcrash
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    BeamNG Team

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    Do you mind sending it to me in pm? Not that I want to "beta test":D. I´m just curious what is the problem (and for fixing it of course).
     
    #255 MRcrash, Aug 29, 2018
    Last edited: Aug 29, 2018
  16. zagdima

    zagdima
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    Which one? F7 link in the 1st post.
     
  17. MRcrash

    MRcrash
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    BeamNG Team

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    Sd70, that´s the one which you have problem with, isn´t it?
     
  18. zagdima

    zagdima
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    I've send you
     
  19. Falkerr27

    Falkerr27
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    Does anyone have a good map i can use this Mod on?
     
  20. zagdima

    zagdima
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    REad 1st post
     
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