Released New Island [v1.2]

Discussion in 'Terrains, Levels, Maps' started by MADNJPN, Aug 8, 2013.

  1. twKershaw

    twKershaw
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    Re: [WIP] NEW ISLAND v1.0




    Code:
    new TerrainBlock(Terrain) {      terrainFile = "art/terrains/puregrid/puregrid.ter";
          castShadows = "1";
          squareSize = "1";
          baseTexSize = "1024";
    I have but... still looking bad. :S

    - - - Updated - - -

    lol!

    I open another map, Small Island, official map, and now all maps looks like ur map o_O maybe any archive contains some error XD!

    - - - Updated - - -

    I del ur map and archives in art, and now Small Island works fine, so maybe some archives in ur map or "art" archives have some error... but i dont know what...
     
    #21 twKershaw, Aug 8, 2013
    Last edited: Aug 8, 2013
  2. MADNJPN

    MADNJPN
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    Re: [WIP] NEW ISLAND v1.0

    I'm working on these bugs hope I will finish soon, unless the nature turns green again I don't think that I fixed something.
     
  3. twKershaw

    twKershaw
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    Re: [WIP] NEW ISLAND v1.0


    Dont worry =)
     
  4. MADNJPN

    MADNJPN
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    Re: [WIP] NEW ISLAND v1.0

    Great news! I had to work a lot, but when I load the level there are no errors also with that defaulttrees.... I need 10 more minutes to recheck everything and will upload soon.
     
  5. twKershaw

    twKershaw
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    Re: [WIP] NEW ISLAND v1.0



    Hey!! Good new, uor map now worst rly fine, and very fluid in my Pc 60/50fps =)
     
  6. Masterjoc

    Masterjoc
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    Re: [WIP] NEW ISLAND v1.0

    great one, just a beauty. <3
     
  7. metalmuncher

    metalmuncher
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    Re: [WIP] NEW ISLAND v1.0

    This is a beautiful map, great fun to romp around on in the rally hatch.
     
  8. MADNJPN

    MADNJPN
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    Re: [WIP] NEW ISLAND v1.0

    Guys thank you very much, this is my first map, I need to get used to some stuff, I promise making exclusives!
     
  9. Blade3562

    Blade3562
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    Re: [WIP] NEW ISLAND v1.0

    Just have to say wow!!
     
  10. MultiGamerClub

    MultiGamerClub
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    Re: [WIP] NEW ISLAND v1.0

    HOW DO I ADD THIS TO BEAMNG?
     
  11. Lawrs91

    Lawrs91
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    Re: [WIP] NEW ISLAND v1.0

    Unzip it and put the folder in the levels folder where Drive is installed.
     
  12. aljowen

    aljowen
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    Re: [WIP] NEW ISLAND v1.0

    My GPU, its melting! :p

    I guess a 560ti cannot handle this map. Certain areas are just fine with 60fps. But there are far too many stones in certain areas like in the hills which reduces my fps noticably, its not like me to ask for an fps version but dayum this thing is running at 1/2 the fps of other maps (at times). But i am very impressed by the Torque3D engine, i would have expected way worse FPS than i am getting.

    But it is a really cool map and i am enjoying playing it so well done, its awesome. I will likely just mess around with the LODs of the rocks and trees to help things if i need to.

    I heard you like rocks; so we put rocks, in the rock.
     

    Attached Files:

    • screenshot_00002.jpg
    #32 aljowen, Aug 9, 2013
    Last edited: Aug 9, 2013
  13. dudes45

    dudes45
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    Re: [WIP] NEW ISLAND v1.0

    It looks awesome I'm going to give it a try!!
     
  14. misleading12

    misleading12
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    It is cool

    It a very good map, nice work dude:).
     
  15. NkosiKarbul

    NkosiKarbul
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    Re: NEW ISLAND v1.1

    Holy... if i see that ammounf ot trees and rocks, i know i dont even have to try this map... will still do so ofc.^^
    You can see trees on the screenshots allready that stand in each other... speaking about the tree crowns.
    Very unnecessary, specialy in the middle of a 50 meter sized field of trees, which nobody will even enter to have a look around. That is wasting performance at its best imo.

    Will report more or correct myself once i tested it . :)
     
  16. blackcobra122

    blackcobra122
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    Re: NEW ISLAND v1.1

    My game freezes a lot And I'm getting fine FPS Like 12 -19
     
  17. aljowen

    aljowen
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    Re: NEW ISLAND v1.1

    To be honest its just a case of taking the erase brush in Torque 3d and setting it to a low pressure and going over the whole map with it. I would probably say 90% of the stones here don't add to the map in any positive way. But it is a very good example of how good Torque3d is and how good LJFhutch is at making 3d models that are fps friendly.
     
  18. jakubqwe

    jakubqwe
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    Re: NEW ISLAND v1.1

    Wow! Its so great level!
     
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