1. Thread posting restricted: Only the BeamNG team members can post new threads in this sub-forum in order to prevent spam. Posting is available on unlocked threads.

Italy progress

Discussion in 'Microblogs' started by LJFHutch, Apr 28, 2016.

Thread Status:
Not open for further replies.
  1. LJFHutch

    LJFHutch
    Expand Collapse
    Environment Artist
    BeamNG Team

    Joined:
    Aug 4, 2012
    Messages:
    667
    Created some cliffs:







     
    • Like Like x 56
    • Agree Agree x 1
    • Informative Informative x 1
  2. LJFHutch

    LJFHutch
    Expand Collapse
    Environment Artist
    BeamNG Team

    Joined:
    Aug 4, 2012
    Messages:
    667
    Added some cliff sections to the map









     
    • Like Like x 46
    • Agree Agree x 2
    • Informative Informative x 2
  3. LJFHutch

    LJFHutch
    Expand Collapse
    Environment Artist
    BeamNG Team

    Joined:
    Aug 4, 2012
    Messages:
    667
    I worked on adding in a lot of the flavour objects, some is almost done, some is quite early (the fort and castle)









     
    • Like Like x 50
    • Agree Agree x 1
    • Informative Informative x 1
  4. LJFHutch

    LJFHutch
    Expand Collapse
    Environment Artist
    BeamNG Team

    Joined:
    Aug 4, 2012
    Messages:
    667
    Here's some signs:



    A few more:

     
    • Like Like x 62
    • Agree Agree x 2
    • Informative Informative x 1
  5. LJFHutch

    LJFHutch
    Expand Collapse
    Environment Artist
    BeamNG Team

    Joined:
    Aug 4, 2012
    Messages:
    667
    Hilltop villa:

     
    • Like Like x 65
    • Agree Agree x 3
    • Informative Informative x 1
  6. LJFHutch

    LJFHutch
    Expand Collapse
    Environment Artist
    BeamNG Team

    Joined:
    Aug 4, 2012
    Messages:
    667
    I implemented longer grass for the more wild areas





     
    • Like Like x 33
    • Agree Agree x 2
    • Informative Informative x 1
  7. LJFHutch

    LJFHutch
    Expand Collapse
    Environment Artist
    BeamNG Team

    Joined:
    Aug 4, 2012
    Messages:
    667
    Improved the grass throughout the entire island.



     
    • Like Like x 50
    • Informative Informative x 2
    • Agree Agree x 1
  8. LJFHutch

    LJFHutch
    Expand Collapse
    Environment Artist
    BeamNG Team

    Joined:
    Aug 4, 2012
    Messages:
    667
    • Like Like x 82
    • Agree Agree x 5
    • Informative Informative x 5
  9. LJFHutch

    LJFHutch
    Expand Collapse
    Environment Artist
    BeamNG Team

    Joined:
    Aug 4, 2012
    Messages:
    667
    Some more work on the roads and forests:



     
    • Like Like x 91
    • Agree Agree x 4
    • Informative Informative x 2
  10. LJFHutch

    LJFHutch
    Expand Collapse
    Environment Artist
    BeamNG Team

    Joined:
    Aug 4, 2012
    Messages:
    667
    Better dirt road textures

     
    • Like Like x 86
    • Agree Agree x 6
    • Informative Informative x 4
  11. LJFHutch

    LJFHutch
    Expand Collapse
    Environment Artist
    BeamNG Team

    Joined:
    Aug 4, 2012
    Messages:
    667
    More road work:







     
    • Like Like x 118
    • Agree Agree x 11
    • Informative Informative x 3
  12. LJFHutch

    LJFHutch
    Expand Collapse
    Environment Artist
    BeamNG Team

    Joined:
    Aug 4, 2012
    Messages:
    667
    Dirt road textures:



     
    • Like Like x 96
    • Agree Agree x 3
    • Informative Informative x 2
  13. LJFHutch

    LJFHutch
    Expand Collapse
    Environment Artist
    BeamNG Team

    Joined:
    Aug 4, 2012
    Messages:
    667
    Better sand textures:



     
    • Like Like x 82
    • Agree Agree x 3
    • Informative Informative x 2
  14. LJFHutch

    LJFHutch
    Expand Collapse
    Environment Artist
    BeamNG Team

    Joined:
    Aug 4, 2012
    Messages:
    667
    The dirt roads, especially on the mountain were a bit too wide, now they're roughly 4m across and a bit more interesting overall, [WIP]:

     
    • Like Like x 71
    • Agree Agree x 3
    • Informative Informative x 1
  15. LJFHutch

    LJFHutch
    Expand Collapse
    Environment Artist
    BeamNG Team

    Joined:
    Aug 4, 2012
    Messages:
    667
    Swapped out the old asphalt texture that was extracted from a photograph to one built in Substance Designer, looks better now.





    Also changed out the old roadsides for ones built in Designer as well:



     
    • Like Like x 82
    • Agree Agree x 8
    • Informative Informative x 3
  16. LJFHutch

    LJFHutch
    Expand Collapse
    Environment Artist
    BeamNG Team

    Joined:
    Aug 4, 2012
    Messages:
    667
    Haven't updated in a while, better grass colours, more work on the dirt roads, new guardrails and a few other things:





     
    • Like Like x 105
    • Agree Agree x 1
  17. LJFHutch

    LJFHutch
    Expand Collapse
    Environment Artist
    BeamNG Team

    Joined:
    Aug 4, 2012
    Messages:
    667
    Improved the visuals of the castle.

     
    • Like Like x 109
    • Agree Agree x 5
  18. LJFHutch

    LJFHutch
    Expand Collapse
    Environment Artist
    BeamNG Team

    Joined:
    Aug 4, 2012
    Messages:
    667
    I improved the background a lot over the simple dirt texture I stretched over some polygons last time:





    the map feels a lot less lonely especially on the cliffs

     
    • Like Like x 86
  19. LJFHutch

    LJFHutch
    Expand Collapse
    Environment Artist
    BeamNG Team

    Joined:
    Aug 4, 2012
    Messages:
    667
    I'm currently working on signs to help you get where you need to go:





    And some highway signs too:

     
    #119 LJFHutch, Nov 9, 2018
    Last edited: Nov 9, 2018
    • Like Like x 100
    • Agree Agree x 5
    • Informative Informative x 1
  20. LJFHutch

    LJFHutch
    Expand Collapse
    Environment Artist
    BeamNG Team

    Joined:
    Aug 4, 2012
    Messages:
    667
    We started sign placement this week.





    The city is looking really nice now too especially with the cluttered electrical wires by Mitch:



     
    • Like Like x 60
    • Agree Agree x 3
Thread Status:
Not open for further replies.
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice