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0.13 Discussion/Feedback/Bugs-Reporting Thread - READ #1 POST!

Discussion in 'General Discussion' started by Nadeox1, Jul 13, 2018.

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  1. General S'mores

    General S'mores
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    It did that to me before for a couple of months, but I got used to it since. (I use Firefox tho)
     
  2. EruptionTyphlosion

    EruptionTyphlosion
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    The siren sounds are emitted from the lightbars themselves. The sound should be emitted from the hood (Where a real siren unit is), on all light bars except the old lightbar and the German lightbar, which obviously have the siren unit in the lightbar.
     
    • Agree Agree x 1
    • Informative Informative x 1
  3. Nathan24™

    Nathan24™
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    The thing that confuses me is... where did the discussion tab for new mods go???
    Capture.png
     
    • Agree Agree x 3
  4. jetcoasterfan

    jetcoasterfan
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    I got the vehicles working on the trackbuilder track but when i drive, the track seems to be jumpy and laggy when I am driving along the track. It is like the game is lagging but I think it is the car camera.
     
  5. opkraut

    opkraut
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    The discussion tab for new Automation mods was removed because otherwise the "What's New" section would be filled with nothing but Automation mods.
     
    • Agree Agree x 1
  6. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    Your PC Specs and a video of the issue please.
     
  7. TDK

    TDK
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    FLIT KILLS MOTHS
    BeamNG Team

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    Agreed
    --- Post updated ---
    Thinking about this further @fufsgfen - the replay system will be recording the sound event to be played, for example impact_vehicle_generic, and it will record the impulse values of that impact... however, once it's inside FMOD at any given impulse there's a minimum of 4 samples, up to 16 samples... these are selected at random by FMOD... so there's no way of knowing, or recording, the actual sample played... therefore impacts can sound different in realtime than in replay....

    I would quite expect to get some feedback which is the opposite of yours, in that the landing sounded better in realtime than in replay... because of this exact reason.

    m
     
    • Informative Informative x 2
  8. fufsgfen

    fufsgfen
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    As there has been some reports about heavier H-series steering getting broken, I tested and it just breaks constantly, you can hear beam breaking sound, so I can't drift with one of the best drift vehicles right now.
     
  9. jetcoasterfan

    jetcoasterfan
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    My PC Specs. How do I take a video?
     

    Attached Files:

    • mysystem.jpg
  10. fufsgfen

    fufsgfen
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  11. JeffTesta

    JeffTesta
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    Handbrake question: When I'm in a 4x4 vehicle like the Roamer, pulling the handbrake while in 4x4 will lock up all 4 wheels. Conversely, pulling the handbrake in 4x2 will lock up only the rear wheels as expected in reality. Is this by design? I'd expect the handbrake would always only lock the rear wheels regardless of the transfer case position/driven wheels. Thanks.
     
  12. Diamondback

    Diamondback
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    Vehicle Systems Lead
    BeamNG Team

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    In 4x4 all 4 wheels are locked together, so braking the rear wheels will brake all of them. So yes, that's expected. :)
     
    • Informative Informative x 1
  13. JeffTesta

    JeffTesta
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    Ah, of course. With an open center diff that wouldn't happen but obviously something like the Roamer/Hopper doesn't have a center diff. Makes sense now, thanks!
     
    • Like Like x 1
  14. CrashHard

    CrashHard
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    I reported this before the hotfix was out, but it was overlooked i guess.

    when you have more than one car and press reset all, the mesh do not get fixed on the cars, it is still missing parts on the cars after reset.
    beamng_bug01.jpg beamng_bug01b.jpg beamng_bug01c.jpg beamng_bug01d.jpg beamng_bug01e.jpg
     
    • Informative Informative x 4
    • Agree Agree x 2
  15. HadACoolName

    HadACoolName
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    I know I was joking around about the Sunbursts unfinished texture before but I have found something that seems to be an actual error with the Sunburst. The only way I've been able to kill the engine is to let it run out of petrol, Even putting in the crusher doesn't break it.
    screenshot_00159.png
     
    • Informative Informative x 3
  16. synsol

    synsol
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    QA Lead
    BeamNG Team

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    Thanks, we are investigating :)

    Yes, it's too strong, we are looking to fix this :)
     
    • Informative Informative x 6
  17. Safthof

    Safthof
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    You could save the random seed Fmod used while recording the gameplay, and later use it to play the right sounds.
     
  18. fufsgfen

    fufsgfen
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    I don't know if anything can be done to these seat bases of van that act bit funny when you put van against street lamp post using excessive speed:
    upload_2018-7-27_9-37-5.png
    upload_2018-7-27_9-46-51.png
    Maybe they should be in same group as seats or something?
     
    #398 fufsgfen, Jul 27, 2018
    Last edited: Jul 27, 2018
  19. synsol

    synsol
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    QA Lead
    BeamNG Team

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    Not sure if it's an official content :p
    It's fixed , it will be on the next hotfix / update
     
  20. fufsgfen

    fufsgfen
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    I was running at safe mode, but now I did empty mods and vehicles folders and indeed ttsport 19x9 (silver) does not appear anymore, I have no idea what has added that, must be something in my Vehicles folder then...
     
    • Agree Agree x 1
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