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0.13 Discussion/Feedback/Bugs-Reporting Thread - READ #1 POST!

Discussion in 'General Discussion' started by Nadeox1, Jul 13, 2018.

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  1. VeyronEB

    VeyronEB
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    There are two "Siren 19"



    I think one of them is actually supposed to be siren 24.
     
    • Agree Agree x 2
  2. EruptionTyphlosion

    EruptionTyphlosion
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    On that subject, giving the sirens and horns proper names instead of numbers would make it far easier to find the sirens or horns you're looking for.
     
    • Agree Agree x 7
  3. TobiBenzi

    TobiBenzi
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    Jul 29, 2016
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    I find in general that the parts selector is too confusing. Especially when looking for fitting wheels or even one specific one you don't have any pictures or something else to find wheels/parts better. I think there should maybe be a little preview image when you hover over a part in the selector. The (steering) wheel lists should perhaps also be divided by their makers, so something like this:
    Alder
    (Alder) Basketweave 14x7 Front Wheels (Black)
    (Alder) Basketweave 14x7 Front Wheels (Gold)
    ...
    (Alder) Sporter 15x8 Front Wheels
    (Alder) Sporter 15x9 Front Wheels


    Beta

    (Beta) Quebecois 15x7 Front Wheels -----> screenshot_00583.png Example of a preview image you could get by hovering over the entry
    (Beta) Quebecois 15x9 Front Wheels

    Civetta
    ...

    This would provide a much better overview of the different wheels.


    Another possibility would be to design it somewhat like the vehicle selector: that you first select a company and then the wheel with a matching image...

    But the devs have probably thought all this out already and have their own plans which will be much better than what we could think of now...
     
    #283 TobiBenzi, Jul 19, 2018
    Last edited: Jul 19, 2018
    • Agree Agree x 1
    • Informative Informative x 1
  4. stenyak

    stenyak
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    Programmer & Global Moderator
    BeamNG Team

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    Should be fixed for the next update.
     
    • Like Like x 1
  5. fufsgfen

    fufsgfen
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    I'm getting lots of invisible car when I press stop recording and save replay button (discard replay does not make invisibility to happen), but there has been no any way to indicate of why that happens, haven't found single way to make that happen, it just randomly does happen maybe 20-30% of times when I press that button.

    As earlier reported after stopping replay playing, vehicle remains invisible. However when I restart game and reload replay, then stop playing replay, car is visible again.

    That tells me that invisibility happens in part where live state changes to replay state, maybe before writing replay file as ivisibilty gets into replay file itself. Maybe that narrows down possibilities.
     
  6. vicvega

    vicvega
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    I did complete clean reinstall, still no rubber sound while car is rolling slow on asphalt
     
  7. Ai'Torror

    Ai'Torror
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    Will this be fixed or is it some sort of intended feature?
    It hasn't been specified in the main post so I am asking.
     
    #287 Ai'Torror, Jul 19, 2018
    Last edited: Jul 19, 2018
  8. ktheminecraftfan

    ktheminecraftfan
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    default.png v8_4wd_xt.png


    The glitch seems to happen when I either run into a wall head on (with the trailer attached) or I have two vehicles spawned at once and use the Replay feature.
     
  9. stenyak

    stenyak
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    BeamNG Team

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    Still no luck. Can you please record a video of the issue happening?
     
  10. AshtheticPFX

    AshtheticPFX
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    If I change map in freeroam, the game sits on the 'loading...' screen until I force the game to crash by clicking. It doesn't do anything, even going from GridMap to Small Grid.
     
  11. ktheminecraftfan

    ktheminecraftfan
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    I tried doing it with the D15 but to no avail. Must be one of those once in awhile glitches. if i get it working i will upload a video of it.
     
    • Like Like x 1
  12. phjnvr

    phjnvr
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    Apr 1, 2018
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    200BX has a bug that causes 4 lug TIMS Egotas, skidplates and Okudai TWEs to immediately come off if you try to put them on rear.
     
  13. synsol

    synsol
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    QA Lead
    BeamNG Team

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    Thanks , we are looking into it
     
  14. Harkin Gaming

    Harkin Gaming
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    This also happens with Wangan 14x7s.
     
  15. synsol

    synsol
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    QA Lead
    BeamNG Team

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    #295 synsol, Jul 20, 2018
    Last edited by a moderator: Jul 20, 2018
    • Like Like x 4
  16. jetcoasterfan

    jetcoasterfan
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    The trackbuilder tracks still let the car go though them. You cannot drive on them.
     
  17. synsol

    synsol
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    BeamNG Team

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    When you tried, have you pushed this button once you built your track (drive !) ?
     
  18. AshtheticPFX

    AshtheticPFX
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    I think there is something wrong with the main menu. Maybe, just slightly. I think it's missing some buttons.

    upload_2018-7-20_17-13-38.png
     
  19. jetcoasterfan

    jetcoasterfan
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    I loaded the prebuilt ones and the car still fell through the track.
     
  20. synsol

    synsol
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    BeamNG Team

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    It's working here, what happens exactly? Have you some mods enabled?

    It works here, can you please try in safe mode (without mods) ?
     
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