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0.13 Discussion/Feedback/Bugs-Reporting Thread - READ #1 POST!

Discussion in 'General Discussion' started by Nadeox1, Jul 13, 2018.

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  1. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,682
    Check the audio video in the changelog. That's how things are supposed to sound, if it sounds different to you, then you should try to do a clean reinstall.

    Clean reinstall please (see first post)
     
  2. Copunit12

    Copunit12
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    Joined:
    Jan 13, 2015
    Messages:
    483
    I think the water-tower needs a sacrifice.
    upload_2018-7-15_17-11-9.png

    Update: Once you try to drive past the circular concrete and try to drive on the square concrete you will get eaten.
     
    • Agree Agree x 1
  3. Frezzy234

    Frezzy234
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    Aug 4, 2013
    Messages:
    2
    just tried it, but it's still freezing after 10 minutes into the game
     
  4. terasect

    terasect
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    Mar 29, 2018
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    106
    The ETK-I Series 2400ti evo (and possibly similar configs) has WAY too strong front brakes, and also being without ABS, makes this config impossible to brake hard unless adjusted. It also has an issue where when you change a part on the car the wheel offset gets reset to default which does not fit the widebody.

    The D-Series has an issue with the front wheels. I have a config with the biggest offroad wheel/tire possible with maxed out wheel offset and one of the front wheels (either side) seems to just decide to fly off the vehicle randomly and will sometimes stay that way when respawned (then get fixed on 2nd respawn).
    Does not seem to happen in any particular situation but does seem slightly more frequent when turning.

    I have no mods installed.
     
  5. ferwul73

    ferwul73
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    Mar 30, 2018
    Messages:
    24
    They fixed electric motors, nice.

    Thanks for fixing it devs even though we're a tiny ass minority
     
    #185 ferwul73, Jul 16, 2018
    Last edited: Jul 16, 2018
    • Informative Informative x 1
  6. Noah2001

    Noah2001
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    Oct 5, 2013
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    210
    I don't know if this has already been reported but the fence model in WCUSA doesn't show where the actual fence is. This was taken from the industrial place, I've noticed the same thing near the parking garage
    20180715181122_1.jpg
     
    • Informative Informative x 1
  7. Diamondback

    Diamondback
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    Vehicle Systems Lead
    BeamNG Team

    Joined:
    Apr 8, 2014
    Messages:
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    Well, sorry for breaking stuff in the first place, it's hard to spot these things if no official content use them :(
     
    • Like Like x 3
    • Agree Agree x 2
  8. trantotreo

    trantotreo
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    May 21, 2017
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    1
    Anybody have really weird turbo sounds on the automation exported vehicles? Only at hood view. Mine sound like grinding almost, its odd
     
  9. ferwul73

    ferwul73
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    One could only dream. Although, there's still lots of work to be done if EVs are to be simulated properly, like battery and motor thermals, and non-slushy gearboxes.
     
  10. Confused_Deer43

    Confused_Deer43
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    Jun 8, 2013
    Messages:
    400
    Okay so all my sounds are indeed there, the previous glass sound i'm used to is just different.
    Thanks!
     
  11. fufsgfen

    fufsgfen
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    Jan 10, 2017
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    6,782
    They need few parameters, currently they use pretty much whatever defaults are, but probably they will make updates to that.

    I put these to one of my vehicles, it really need adjustment vehicle per vehicle basis.

    "bovSoundFileName":"event:>Vehicle>Forced_Induction>Turbo_01>turbo_bov"
    "hissLoopEvent":"event:>Vehicle>Forced_Induction>Turbo_01>turbo_hiss"
    "whineLoopEvent":"event:>Vehicle>Forced_Induction>Turbo_01>turbo_spin"
    "volumePer10kRPM":0.16,
    "pitchPer10kRPM":0.095,
    "bovSoundVolumeCoef": 0.05
    "hissVolumePerPSI": 0.0260,
    "whineVolumePer10kRPM": 0.086,
    "whinePitchPer10kRPM": 0.05,
     
  12. FacetedemuGI

    FacetedemuGI
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    Jun 21, 2015
    Messages:
    13
    Im having an issue with the moonhawk where the car wont have the performance block options exhaust options rev limiter options and reverse wont work properly. ive tried with and without mods and this till happens even if i disable certain mods it will fix its self then after a game restart all of the issues return.
     
  13. fufsgfen

    fufsgfen
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    Jan 10, 2017
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    6,782
    I must say, I really really like this update to sounds :D
     
    • Agree Agree x 1
  14. TYLERTJ

    TYLERTJ
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    Joined:
    Aug 18, 2013
    Messages:
    670
    I get a fatal vehicle exception everytime I use [insert] or [R] to reset a vehicle.
     
  15. MisterKenneth

    MisterKenneth
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    Joined:
    Mar 26, 2016
    Messages:
    1,747
    Has anyone else had this problem?

    It seems like that after the update, the game doesn't load my default ETK, and instead loads the Gavril D-Series as if I had never saved my default.
    Wat.png

    But, my default.pc file is still in the settings folder in BeamNG's Documents directory.
    2018-07-1522_56_17-Window.png
     
  16. JBatic

    JBatic
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    Jan 22, 2015
    Messages:
    1,048
    Have you tried changing your default, then recreating your default ETK?
     
  17. MisterKenneth

    MisterKenneth
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    Mar 26, 2016
    Messages:
    1,747
    No, I haven't.

    I'll give it a try though and see what happens.
     
    #197 MisterKenneth, Jul 16, 2018
    Last edited: Jul 16, 2018
  18. YellowRusty

    YellowRusty
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    Joined:
    Nov 9, 2016
    Messages:
    1,202
    screenshot_00511.png
    I love the new "Old Paint" skins - they make me so much more willing to smash up the Moonhawk and Barstow. Racing the Awful and the Terrible just got 110% better!

    screenshot_00510.png
    The one thing I would change though would be to make them a little more customizable - throwing a cracking, chunks-missing version the Barstow's stripes under all that rust and dust would make for an interesting look.
    screenshot_00513.png
    The Moonhawk could get really elaborate - with the "special" paint on the first palette, and the "stripes" on the third, it would functionally become 4 skins:

    • Old Paint (plain)
    • Old Paint (stripes)
    • Old Paint (special)
    • Old Paint (special & stripes)
    Just to clairify, I'm not asking for three new skins, just for colourization added to the existing one to allow greater versatility.
     
    • Agree Agree x 4
  19. CrashHard

    CrashHard
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    Joined:
    Aug 5, 2013
    Messages:
    1,579
    When using 2 or more cars, and the mesh breaks (tires) and you press *reset all* in the menu, the meshes is still broken, it will only get fixed if i select every car and press R.
     
  20. Unster

    Unster
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    Joined:
    Jan 23, 2018
    Messages:
    469
    I'm not going to reinstall my game unless there's a good reason. Like I said the file integrity is verified. And I just listened again to TDK's sound video (in the audio feedback thread) and the crash sounds are exactly the same as what I'm hearing. I don't hear any glass breaking in his video either. Can you post what you call the glass breaking sound? Maybe it just doesn't sound like glass to me.

    Regarding the rock shield on the hood of the T-series, it looks like it has the same problem as the ceiling of the bus. It reflects the moving road, and it looks unnatural. It's possible this was there before the update, but I felt this variation of the T-series was new.
     
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