@Diamondback @Goosah You guys have created a master piece . Absolutely love the way, converter lockup and shifting is handled now. Custom transmissions behave, very, very, very close to their real life counterparts now Wahoo Thank you guys !
I totally agree. It is refreshing to have a game so dedicated to realism and those important little details. Thanks for all the hard work and research you guys do!
The rate of throttle input affecting shift points is a REALLY welcome change But when shifting, the revs peak during the shift which I don't like. But Diamondback said that he will fix it (throttle off when shifting). As for example in the ETK 800 diesel when you are going along quite nicely and then it shifts and the engine revs up a bit then slams down. Sounds like the transmission is broken.
Although, the logic is not "perfect" yet per se, its getting there. I would like to see a few changes, such as on/off power shifting. (under some circumstances) it would awesome to see a torque by gear (torque reduction logic definable on a gear by gear basis via jbeam) instead of the "static" global shift efficiency parameter. What do you think? @Diamondback
@Diamondback @Goosah Good work ! on 0.13 its awesome. --- Post updated --- @Diamondback What parameters are needed for boost by gear?
Just set the boost limits as arrays rather than single values, much like providing shift points per gear.