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Announcing Automation & BeamNG.drive collaboration!

Discussion in 'General Discussion' started by Nadeox1, Jun 15, 2018.

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  1. enjoyinorc6742

    enjoyinorc6742
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    cool. now I can make poor body shells for the CRD.....
     
  2. ¿Carbohydration?

    ¿Carbohydration?
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    @devs

    As a long time watcher of Killrobs letsplay series, I can conclude that he is very German.

    Tdev is also German.

    If their two products meet, will it be too German for mortals too handle?
     
    • Informative Informative x 3
  3. Daffyflyer

    Daffyflyer
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    Automation Team

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    Ja.
     
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  4. MisterKenneth

    MisterKenneth
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    I have another question regarding Automation BeamNG.drive exports. Will there be support for cars with hidden headlights?

    For example, let's say somebody made a car modeled after the pre facelift Acura NSX. Would the car be able to have popup headlights?
     
  5. Daffyflyer

    Daffyflyer
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    Automation Team

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    Well, there are fixtures that look like closed popups, so sure. They'll never pop though.
     
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  6. fufsgfen

    fufsgfen
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    Say, I have this small economical turbo engine here and it seems to be missing few bits, I guess it is bug of sorts, but when exporting to BeamNG, will there be intake bits or just engine as seen here?
    upload_2018-6-18_6-30-57.png

    I would think that routing intake pipes might provide to be slightly challenging automatically in this kind of scenario, but it should fit, there is gap in the frame :p
    upload_2018-6-18_6-33-33.png

    Here are parts that are not shown in car, IC, plenum, piping and airbox.
    upload_2018-6-18_6-37-24.png
     
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  7. skodakenner

    skodakenner
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    Waht about having multiple trims will it export all or will you have to do it one by one
     
  8. Evandman12345

    Evandman12345
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    So you are saying we need to make to cars one with lights up and one with them down
     
  9. Daffyflyer

    Daffyflyer
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    Automation Team

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    We don't do all the intake piping in the engine bay, either in Automation or in Beam, as in reality it'd all have to be packaged uniquely for every engine bay. If we had it all visible it'd stick out through a lot of the cars a lot of the time.
    --- Post updated ---
    Yep
     
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  10. fufsgfen

    fufsgfen
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    Well, you could of course make them pop up in BeamNG, you just need to adjust jbeam, make sure lights are separate mesh, then add hydro for it or whatever means is a custom to be use for popup lights.
     
  11. Honest Nick

    Honest Nick
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    Sadly, but i think it's possible to make.
     
  12. Daffyflyer

    Daffyflyer
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    Automation Team

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    Should be, yeah, we just haven't had time to work on it yet
     
  13. Flippi 284

    Flippi 284
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    Gimme that 100% window tint
     
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  14. CaptainZoll

    CaptainZoll
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    will the steam discount be continuously available, or only for a certain time?
     
  15. Josh

    Josh
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    One word, Amazing !
     
  16. Alex [ITA]

    Alex [ITA]
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    Am I the only one here that has a 500Mb update of BeamNG?
     
  17. SkinnierSteve

    SkinnierSteve
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    I have the update too, but no idea what it does.
     
  18. Alex [ITA]

    Alex [ITA]
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    It updates from 0.12.0.3 to 0.12.0.4 but I have no idea what this fixes/adds.
     
  19. ManfredE3

    ManfredE3
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    Check the most recent post on the update speculation thread
     
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  20. Nadeox1

    Nadeox1
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    BeamNG Team

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