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How Many Cars Can You Spawn Without BeamNG Crashing?

Discussion in 'General Discussion' started by RacerRobin24, Jun 5, 2018.

  1. atv_123

    atv_123
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    Considering I don't even think 12K screens exist, I would imagine that he is just supersampling at a higher resolution than his screen can produce... supposedly it makes the image look better even if you don't have the pixels to physically help with it. Ganted... 12k is a crazy high supersample even still...
     
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  2. rrrthv

    rrrthv
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    You are right, 12K screens don't exist. All of my screenshots are taken in BeamNG's own photo mode using the built-in feature for taking high-resolution screenshots (https://wiki.beamng.com/Screenshots#Taking_High-Resolution_.28Big.29_Screenshots )
     
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  3. atv_123

    atv_123
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    Oh.... holy crap... I had no idea that that was even a thing! And hilariously as you can see in my screenshot... I even had it pulled up :D

    I'm an idiot sometimes I swear...
     
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  4. fufsgfen

    fufsgfen
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    As we all are, didn't knew about such feat, now I wish I would remember that feat longer than 5 minutes as it might be useful sometimes :D
     
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  5. Evandman12345

    Evandman12345
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    Banned

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    3 fps on west coast with 43 cars on low graphics(I normally play on high)
     
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  6. workclock1©

    workclock1©
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    Protip:

    lower graphics, make the screen the lowest res, pause the game when you spawn a new vehicle.

    That's always worked for me, and i can get up to 16 cars before my cpu begins to cry for mercy
     
  7. Dean Wang

    Dean Wang
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    i can feel the lag from here lol
     
  8. workclock1©

    workclock1©
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    92 Vehicles before my PC locked up and had to do a force shut-down. I don't know if this is enough proof, but as seen, it says "clone92" which means vehicle 92. Here's some progress pics. My Memory did not like this! (Had Graphics on lowest and had game paused with both of these pics)
    Capture.png

    BeamNG2018-06-0721-37-07-02.png
     
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  9. Asgalager

    Asgalager
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    I dropped 64 shopping carts on a roamer using the map editor, that was as much as I could spawn before they started becoming invisible. Also had graphics settings high because it was for a Youtube video.
    screenshot_00020.png
     
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  10. fufsgfen

    fufsgfen
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    My drivable UFO is light to render, so I had to test how many I can do. Graphics on high, shadows on partial, pure grid and 100 UFOs:
    upload_2018-6-8_8-4-2.png upload_2018-6-8_8-5-9.png
    Each ufo is over 50 meters wide, so they take quite bit of space.


    Well, it did crash for this, maybe 1 less would of been enough...
    upload_2018-6-8_8-4-26.png

    However these are so light that even potato computer can run many of them.
     
  11. CaptainZoll

    CaptainZoll
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    here's 16 pigeons simultaneously driving at around 8fps on minimum graphics settings.
    screenshot_00080.png
     
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  12. CrashHard

    CrashHard
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    added 100 cars with physics disabled, and can have 63-64 cars with it enabled. any more and the game just crash to decktop.
     
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  13. Spiicy

    Spiicy
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    Holy sh!t how do you run that so well!!!
    --- Post updated ---
    Also the other day I tried to spawn 63 pigeon bed trailers and hook them up to a roamer, but i gave up on like 20
     
  14. StarredKing101

    StarredKing101
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    I think he just ran that in slow motion then sped it up in editing
     
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  15. Spiicy

    Spiicy
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    Possible, it does look insanely smooth
     
  16. CrashHard

    CrashHard
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    Yes I recorded in 16x slowmo. I had it in realtime but it was running at 8-10fps. And thats no fun to watch :)
     
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  17. Spiicy

    Spiicy
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    Ah ok :p I might use that trick when making some vids I guess. XD I mean it looks real good!
     
  18. Latios Jeff

    Latios Jeff
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    So, I decided to hop into this test wagon of everyone pushing their PCs to their limits.
    The most cars I spawned before I decided to stop was 40 idling cars, and my frame rate during realtime physics with the current graphic settings I used was 1.6FPS...
    and even with the physics paused, my GPU struggled to render all those cars, resulting in the fps being at about 8 or so, but the game just would not crash.

    The location was in the Hirochi Raceway parking lot, starting off at a pleasant 59FPS with just one car on the field, and predictably... my fps sharply dips down as soon as I add in that third car.

    The graph would go like this:
    1 car: 59fps
    2 cars: 50fps
    3 cars: 29fps
    4 cars: 17fps
    8 cars: 8.5fps
    16 cars: 3.7fps
    30 cars: 2fps
    40 cars: 1.6fps

    I probably could have spawned a lot more cars than what you see in the picture below.
    But I think by the time Beam would crash, I think my whole PC would pretty much be locked up at that point.
    Not to mention the UI became very unresponsive from just having four cars in the playing field.
    Screenshot2018-06-09153712.png

    In conclusion, I really am only able to run 2 active cars in Beam at most at my current graphics settings on this current PC (which is now 3 years old) without experiencing any real major slowdowns while still having the game look nice and pleasing to the eye.
     
  19. coolusername

    coolusername
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    lowest graphics
    99 red d-series, green one marks the middle,
    it said "fatal vehicle something" when i cloned the 100th and game crashed soon after lol
    screenshot_00001.png screenshot_00002.png screenshot_00003.png screenshot_00004.png
     
  20. CrashHard

    CrashHard
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