I've posted the update, though it's awaiting approval right now. If you want to try out the new Overdrive config, the file is attached to this post.
SushiPro updated Ibishu Condensa Electric Drive w/ Overdrive with a new update entry: New motors & frunk, textures fixes, miscellaneous tweaks, re-added ESC and OVERDRIVE Read the rest of this update entry...
im not sure why but it doesnt have esc when i loaded the care, even in part menu --- Post updated --- and overdrive variant doesnt load properly
Are you on the latest version of the game (0.12.0.3)? It won't work on an older version. Otherwise, are there any console errors? --- Post updated --- Also, what do you mean when you say the overdrive config doesn't load properly? Is there a fatal exception?
Could I ask for an addition of a 1MW engine and the car I am only asking out of being curious if its feasible to attempt it
I would, but there are no tires in the game that can make use of that much power. The Overdrive config has 19x10 sticky race tires, and even so, its 600kW motor causes wheel spin. The gearbox, however, is a limiting factor to the top speed of the car. I can increase that as well as top end acceleration with a gearing change.
There is also a weird bug with the electric motors if they stall out you cant turn them back on, you can make custom tyres as well....like drag slicks on steroids!
The motor bug is just a game bug, so there's nothing I can do about it unfortunately. I really hope the devs add proper support for electric motors. The when 0.12 came out, electric motors were broken. It seems that they haven't been fully fixed. I'm planning on making the car a lot lighter with carbon fiber body panels, removing the rear seats, etc. That should make it even quicker. The tires right now are as sticky as I'm willing to make. As the tires get stickier, the forces on the suspension increase. When tires this sticky skip, they catch the ground when they make contact and bend the suspension. This causes more skip and reduces cornering/accelerating ability.
Yeah figures there would be a bug about that... As for carbon fibre....use it EVERYWHERE, try for at least a 90% carbon fibre car, even make the Rims out of Carbon fibre too, anything that is metal needs to go it has to be a full carbon chassis with carbon fibre seats, if its possible to make the driveshafts out of carbon fibre do it
well the overdrive doesnt load at all when i load it it just sends the camera to a different part of a map and when i press shift + c i dont see the car anyhwhere and for overdrive
Hey Sushipro, I found that if I specified a torque for negative RPM, it keeps the motor from "dying". The RPMs drop to -0 RPM and the game doesn't know what to do with that information lol
Thats a known bug within the game itself, its nothing to do with the mod, its just that since Beta 0.12, Electric motors dont work correctly
That's really strange. There doesn't seem to be any error regarding ESC, and there's just one line saying the Overdrive failed to load. Try deleting the mod from /BeamNG.drive/mods, /BeamNG.drive/mods/repo and /BeamNG.drive/vehicles/condensa and then reinstalling. My only explanation is that you have two instances of the mod downloaded (one in your mods folder, one in your repo folder) and they're conflicting.
Yeah I'm aware that it's not Sushipro's fault, I was just letting him know of a workaround. The workaround worked with AdamB's electric mods. What's interesting is, the ElectroSide's motors never drop to -0 last I checked. I could not figure out what made it different from the others.
Its a bug in the game files I have been unable to find it and patch it myself, which is more unlikely since I donno where to look
SushiPro updated Ibishu Condensa Electric Drive w/ Overdrive with a new update entry: Fixed motors stalling when RPMs became negative Read the rest of this update entry...
Hmm... I was trying to fix the stalking issue with AdamB's Sunburst EV and I was unable to. What did you have to change to make the motors not stall?
Thanks to ferwul73 for pointing it out. You have to add a torque value in the motor for a negative RPM.