While the convertible part has already be answered numerous times, what RPM is it idling at? I am not currently at home to look right now.
Err, screenshot of the tach please while idling? I’m fairly certain that’s not how it’s set in the engine JBeam...
Just a suggestion, but could there be a police variant? Say... West Coast PD, East Coast PD, Utah PD, Tennessee PD (bascially Police Departments for each map in-game that are either there by default or is custom made)
Eventually, I hope to add one. I need to redo the front clip JBeam so that it splits apart and breaks instead of just breaking, which I agree, looks very out of place right now. Same with the rear, though for now I may just put predefined breaking points in while I figure out a new body Jbeam (The Body JBeam is practically a third of the vehicle.) Once that's done I'll either make or pull a lightbar from existing content, and add in the police skin that was made by one of the skins artists so we can have a police config. Not so sure about making each department, but I can arrange for that too I guess. Which configs and/or engines? Some engines idle lower than others.
Just asking, but are there plans for engine swaps (note that I haven't check the whole thread, just so you guys know)? Also, is this possible to replicate for the Vendetta: (Collector Edition from 1982)
I'm going to do a totally unique vehicle based on the C3 Chassis (The Vendetta platform,) which will fill the rest of the timeline. I have nicknamed it the "Regulation Nation" Vendetta, which will be an economy car instead of a sports car, with swing axle rear suspension, a metal body, crappy engines, and a boxy body style. Read the previous pages for more information. This may include a few references to the later C3s, but we'll see. As for engines, Idk. I intended for the engines included to be the only engines available for this, though I can consider adding in the V8 from the Gavril D series and Grand Marshall. Right now there's already a monstrous engine that easily is far too powerful for this thing, so Idk if engine swaps are needed.
I'm working on some overall fixes. Next update should feature the horn and blinker sounds. Also I've fixed the radiators so they don't overheat. I'm adding 2 new cameras (Hood and Roof,) and working on redoing the front clip to showcase the new concepts I have for deformation. Interior camera now should also react a bit better to G forces like normal cars. I've also raised the interior camera up some. I won't be using the new variables system yet until some serious optimizations are made, but I'll try my best to add in some new 0.12 features There are other things too I'm working on, so don't worry if I missed anything here; I've read your posts, feedback, and criticisms, and I'm working on improving the mod where I see it to be reasonable.
Now does that mean that the thing where the front fenders and bumber will "fall off" but there is an invisible connection with that and the frame or something. That was probably my only bother and I don't know if that is what you plan on working on with the redoing the deformation.
Really awesome mod! I love the design of the car, and if you would make another mod, could it be a Hirochi Kakan? (2003-2008 Toyota Corolla) {I came up with the name myself, I'm just not a good modder..}
please don't make suggestions. Read threads before you try to, so you know whether or not to make a suggestion. Other than that, welcome to the forums.
can you do a modern drag config for the blue collar, your corvette based car, the barstow, the burnside, the moonhawk, the D15, the grand marshall & the H15.
How about, you do this instead of the modder, and the modder can work on the stuff that the modder wants to work on, thanks Also, learn the damn car name, it's Vendetta, simple, easy to remember, use it