Long time no see Lost all my files, so I'm starting over (need to clean up all the materials duplicate, fix some collisions, etc.) Now that we got the possibility to use groundmodels on meshes, this port makes more sense.
did someone say BRRRRRT? not finished btw, will add more detail into the box part, barrel is basically done tho
Welp I made some doors I know about the weird shading, I don't know how to fix it. Here's the door in the game (unjbeamed or another reason why it doesn't flush with the body) Okay that's all for know Keep up the support
heres something new about my mod... fixed police config that spawns without rear tires fixed 4wd not working added exhaust pipes fixed/improved bed mesh detailed undercarriage added "4WD" config
Many have tried, none have succeeded, now it's my turn. codename "Grand Marshal 2000" Light shape is primitive for now, but you can already see that it's gonna have a heckblende-style light.
In the name of science, for our destiny and greater things than that PS. I do that too, I can confirm it is not ready yet, but it does look splendid --- Post updated --- just like I see many old cars under the name of Fintray, but yeah, they will stay dreams
I've got the model but have no clue where to go from here...I don't wanna be scrub that just slaps it onto an existing jbeam anyone have any links to tutorials and the like? I'm extremely new to this, model came from a gta san andreas mod which originally came from Forza 3 I believe minus the wheels. Just thought I could put it into beam since I've personally always wanted to see a fox body representation.
I'm just a large fan of foxbodies. OT: Anyone know where I can find free high quality blueprints for a HQ Holden Monaro Coupe? Just wanna idea on chassis dimensions so I can maybe begin something. Don't want to get to November only to have nothing started already. That cannon looks badass by the way. Can't wait to destroy a LeGran (hate them) with it.