I am wondering where the .jbeam file for tire smoke is, and if it is possible to increase the amount of smoke particles a sliding tire puts out. I want more of a formula drift smoke show when I slide instead of small transparent smoke. All help is appreciated!
Somewhere in the game files. Probably in the Content files of BeamNG, where it shows all of the official vehicles in Zips. Local disk C:>Program files>Steam>steamapps>common>Beamng>content>vehicles. There are a couple of mods that do that too, but I think they are outdated and can be bad for your game if you run them on .12 Hope that helps!
gameengine.zip\art\shapes\particles\managedParticleData.cs I could make a mod but then people will complain about how it lags... drag and drop this file into your gameengine.zip with winrar values changed to 1 3 5 7 9 and smoke should linger for a few seconds longer Actually isn't too bad on performance...
Really simple actually if its too much just delete it and re-verify from steam or if you were smarter than the average cookie.... backups! --- Post updated --- Well now I'm messing about making some smoke pour!!
hey sir.. could you make a file where theres no smoke at all?(or atleast reduced if possible) my little laptop runs the game fine but the soke kills the fps (from 70 down to laggy 15/20)
What I did in the past with particles was change how "diesel" smoke worked I made it last longer and not go up after being emitted
You can test my mod Better Sound Mod it have a functionnality that add more tire smoke (Go to 6s) It doesn't look very very good but i improved it with the updates. --- Post updated --- I can do it if you are still interested but i pretty sure there is already a functionnality to do it but i don't remember where
Yes if you want to disable any particle go to common/BeamNG.drive/lua/common/particles.json and put "//" (without the quotes) before every particles you want to disable. exemple: ["RUBBER" , "ASPHALT" , "X>18" , "" , 0.1 , 1 , 1 , 6] //["RUBBER" , "ASPHALT" , "X>22" , "" , 0.1 , 1 , 1 , 20] ["RUBBER" , "ASPHALT" , "X>12" , "" , 0.1 , 1 , 1 , 22] ["METAL" , "ASPHALT" , "X>2.5" , "" , 0.1 , 1 , 1 , 1] //["RUBBER" , "ASPHALT" , "X>18" , "" , 0.1 , 1 , 1 , 6] //["RUBBER" , "ASPHALT" , "X>22" , "" , 0.1 , 1 , 1 , 20] //["RUBBER" , "ASPHALT" , "X>12" , "" , 0.1 , 1 , 1 , 22] ["METAL" , "ASPHALT" , "X>2.5" , "" , 0.1 , 1 , 1 , 1] and now the tire smoke is disabled
Yes you can //grass ["METAL" , "GRASS" , "X>5.5" , "" , 0.1 , 1 , 1 , 21] ["PLASTIC" , "GRASS" , "X>5.5" , "" , 0.1 , 1 , 1 , 21] ["RUBBER" , "GRASS" , "X>5.5" , "" , 0.1 , 1 , 1 , 21] ["GLASS" , "GRASS" , "X>5.5" , "" , 0.1 , 1 , 1 , 21]