More Tire Smoke?

Discussion in 'Content Creation' started by Themonkeyspitter, Apr 16, 2018.

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  1. Themonkeyspitter

    Themonkeyspitter
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    I am wondering where the .jbeam file for tire smoke is, and if it is possible to increase the amount of smoke particles a sliding tire puts out. I want more of a formula drift smoke show when I slide instead of small transparent smoke. All help is appreciated!
     
  2. Kueso

    Kueso
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    I think it varies from each tire.
    I could be wrong though
     
  3. Themonkeyspitter

    Themonkeyspitter
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    Do you know where an individual tire would be located? Thanks for the reply!
     
  4. Kueso

    Kueso
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    Somewhere in the game files. Probably in the Content files of BeamNG, where it shows all of the official vehicles in Zips.
    Local disk C:>Program files>Steam>steamapps>common>Beamng>content>vehicles.
    There are a couple of mods that do that too, but I think they are outdated and can be bad for your game if you run them on .12
    Hope that helps! ;)
     
  5. Loafy

    Loafy
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    gameengine.zip\art\shapes\particles\managedParticleData.cs

    I could make a mod but then people will complain about how it lags...

    drag and drop this file into your gameengine.zip with winrar

    values changed to 1 3 5 7 9 and smoke should linger for a few seconds longer

    Actually isn't too bad on performance...
     

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    #5 Loafy, Apr 17, 2018
    Last edited: Apr 17, 2018
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  6. Kueso

    Kueso
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    Wow...
    I was wrong
    eh I dont mod that kinda stuff
     
  7. Loafy

    Loafy
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    Really simple actually if its too much just delete it and re-verify from steam or if you were smarter than the average cookie.... backups!
    --- Post updated ---
    Well now I'm messing about making some smoke pour!!
     
  8. Sebas-Kitty

    Sebas-Kitty
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    hey sir.. could you make a file where theres no smoke at all?(or atleast reduced if possible) my little laptop runs the game fine but the soke kills the fps (from 70 down to laggy 15/20)
     
  9. Racermon

    Racermon
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    What I did in the past with particles was change how "diesel" smoke worked
    I made it last longer and not go up after being emitted
     
  10. jojos38

    jojos38
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    You can test my mod Better Sound Mod it have a functionnality that add more tire smoke

    (Go to 6s)

    It doesn't look very very good but i improved it with the updates.
    --- Post updated ---
    I can do it if you are still interested but i pretty sure there is already a functionnality to do it but i don't remember where
     
  11. Sebas-Kitty

    Sebas-Kitty
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    wasnt that specialfx settings in the game? (iirc its called that)
     
  12. jojos38

    jojos38
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    Yes
    if you want to disable any particle go to common/BeamNG.drive/lua/common/particles.json
    and put "//" (without the quotes) before every particles you want to disable. exemple:

    ["RUBBER" , "ASPHALT" , "X>18" , "" , 0.1 , 1 , 1 , 6]
    //["RUBBER" , "ASPHALT" , "X>22" , "" , 0.1 , 1 , 1 , 20]
    ["RUBBER" , "ASPHALT" , "X>12" , "" , 0.1 , 1 , 1 , 22]
    ["METAL" , "ASPHALT" , "X>2.5" , "" , 0.1 , 1 , 1 , 1]

    //["RUBBER" , "ASPHALT" , "X>18" , "" , 0.1 , 1 , 1 , 6]
    //["RUBBER" , "ASPHALT" , "X>22" , "" , 0.1 , 1 , 1 , 20]
    //["RUBBER" , "ASPHALT" , "X>12" , "" , 0.1 , 1 , 1 , 22]
    ["METAL" , "ASPHALT" , "X>2.5" , "" , 0.1 , 1 , 1 , 1]

    and now the tire smoke is disabled
     
    #12 jojos38, Apr 18, 2018
    Last edited: Apr 18, 2018
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  13. Sebas-Kitty

    Sebas-Kitty
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    ill do that thx
    i wonder if gras can be disabled in a such way aswel (different files)
     
  14. jojos38

    jojos38
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    Yes you can

    //grass
    ["METAL" , "GRASS" , "X>5.5" , "" , 0.1 , 1 , 1 , 21]
    ["PLASTIC" , "GRASS" , "X>5.5" , "" , 0.1 , 1 , 1 , 21]
    ["RUBBER" , "GRASS" , "X>5.5" , "" , 0.1 , 1 , 1 , 21]
    ["GLASS" , "GRASS" , "X>5.5" , "" , 0.1 , 1 , 1 , 21]
     
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