Solved Collision with objects and terrain problems

Discussion in 'Mod Support' started by ec2008, Apr 11, 2018.

  1. ec2008

    ec2008
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    I'm having problems with the collision for objects and terrain in maps that I made. Please help if can.
     
    • Informative Informative x 1
  2. DuneWulff

    DuneWulff
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    What program did you use to model your stuff?
    Does using "visual collision" on your object result in any difference?

    For the terrain - do you mean you fall through it, float over it, or something else?
     
  3. ec2008

    ec2008
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    I fall through terrain and the objects in map
     
  4. Twitch Axis

    Twitch Axis
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    Are you still in the editor? If you are, close out of it and try again.

    Also, you didn't answer any of @DuneWulff questions.
     
  5. ec2008

    ec2008
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    I didn't model anything
     
  6. Occam's Razer

    Occam's Razer
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    A terrain can become intangible if another terrain is added afterwards; BeamNG currently only supports one terrain object at a time. Alternately, terrains can't be rotated and retain their proper collision. If you rotate a terrain, the collision will remain oriented the same way as how it spawned (last I checked).

    That's all I've got.
     
    • Agree Agree x 1
  7. ec2008

    ec2008
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    I didn't add another terrain but thanks
     
  8. Iro

    Iro
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    the collision messes up when you edit terrain until you exit the editor
    as for the objects, if you see options set to "collision mesh" try changing them to "visible mesh"
     
  9. ec2008

    ec2008
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    I went into map terrain didn't work then went to editor left then the terrain worked! yay :):):):):):):):):):oops::oops::oops::oops:
     
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