On Hold BeamNG Paradise

Discussion in 'Terrains, Levels, Maps' started by falefee, Nov 5, 2017.

?

What area of the map would you like to see showcased in a video?

Poll closed Sep 21, 2018.
  1. Downtown Paradise

    69.1%
  2. Silver Lake

    3.6%
  3. Palm Bay Heights

    6.4%
  4. Harbor Town

    6.4%
  5. White Mountain

    11.8%
  6. Big Surf Island

    26.4%
Multiple votes are allowed.
  1. DankMemeBunny

    DankMemeBunny
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  2. TheOilDerrick

    TheOilDerrick
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    Any progress on the vehicles? Is the smoothing fixed? Do they finally have normal maps?
     
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  3. falefee

    falefee
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  4. falefee

    falefee
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  5. AshtheticPFX

    AshtheticPFX
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    insert my mod here
     
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  6. DankMemeBunny

    DankMemeBunny
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    About the demo, is it like a portion of the map blocked off with barriers or does it end with something intresting like the gta 4 airport map?
     
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  7. AshtheticPFX

    AshtheticPFX
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    it doesnt just end... wait....
     
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  8. falefee

    falefee
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  9. TheOilDerrick

    TheOilDerrick
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    Wait, so it's going to be cut off by a huge "BeamNG" billboard? What do the other billboards look like? Sorry for repeating myself, but do the textures (of roads, buildings, etc.) have normal maps like the official BeamNG textures? (Why am I complaining about such a detail?)

    Also, a face is missing on those buildings' roof things. (I don't know the proper term, sadly)

     
  10. falefee

    falefee
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    Double sided texture problem. ez fix

     
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  11. Chevy1980s

    Chevy1980s
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    :/ I felt so upset when I realized that the suv I was working on was scaled way too small (idk why I decided to scale x axis) and I didn't realize till most of the jbeam was in place. And then I got stuck attaching fenders with headlights that could fall out and I gave up for a few months. Also didn't know I could of replaced each instance of text in any file in the root folder vs doing each one notepad++.

    My models don't have any serious smoothing issues that can't be fixed with an edge split modifier (Mostly the spot below the doors). You just helped revived my interest in finishing these things. Also, Normal maps work as seen on the engine + rear lights. Still need to (Ignore the inside part of the hood because wrong normal map + texture). Jbeams for the Front bumper and hood are done, but that it so far on this one.
    Screenshot462.png Screenshot463.png
     
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  12. falefee

    falefee
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    If you can get something to me soon, that would be great. I'd like to make a trailer.
     
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  13. falefee

    falefee
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    Go and download the demo now me mates. http://beamngparadise.tk

    I'll be accepting sign-ups all day today and make sure to notify me here when you've done so.

    Have fun!

    don't share the dl link pls n thx
     
  14. Blood-PawWerewolf

    Blood-PawWerewolf
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    i just signed up!
     
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  15. DankMemeBunny

    DankMemeBunny
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    Shitty service, cant download and it only fails. Also my antivirus marks the site as a virus.
     
    • Agree Agree x 1
  16. ColonSee

    ColonSee
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    Just signed up, looking forward to seeing how this map turns out!
     
  17. TheOilDerrick

    TheOilDerrick
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    Great work! I like your attention to detail. What are the cars going to be called? Will you use BeamNG brand names? For example, there is a Civic-looking traffic car in Burnout Paradise. Will that be called "Ibishu Covet", or something else?
     
    • Informative Informative x 1
  18. falefee

    falefee
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    That's a tough one actually lol. It has no actual name, so I will probably brand it as the Ibishu Covet.
     
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  19. ajz177

    ajz177
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    Just signed up.
     
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  20. Alewyx

    Alewyx
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    me 2 i just signed up cant wait
     
    • Agree Agree x 1
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