Just driving around either or driving fast, whats your fps? When i drive around slowly i'll have a casual 60-90 fps. Medium-fast and its 50-60 fps. Fast and it can drop to 35-50, its kind of sad as i used to have 100+ on most settings or map. CPU: AMD Ryzen 1700 3.6 GHz (OC'd) GPU: MSI Geforce GTX 1070 Gaming 8 GB (GDDR5) Not sure what others spec is, but if i could ever switch this gpu with a 1080Ti and a new case, id for sure done it. Maybe watercooling the cpu might help in the future, but for now 50 fps nearly stable on jungle map.. Im suprised my gpu is only using 60-70% on this game, as its been heavy on the previous msi card i had. Whats your typical fps/settings?
depends what map. WCUSA, don't even ask, you could probably measure it in frames per minute. something like ECA, around 20 fps stationary and 15 moving. on pure grid, I'd maintain an easy 60, maybe dropping to 40 with two vehicles.
Frames per minute would be above 5000+ frames here a minute. FPS wise is stated above. But why so low? The desert map and the WCUSA?
I do a lot of testing on the Grid map 60fps thats what I get because I have to use V-sync because if I dont it looks horrible at 110fps+ just because I hate screen tearing!
You can perhaps get an idea: https://www.beamng.com/threads/your-performance-testing-results.37866/ Without Vsync my game goes 2m forward, stops, goes 2m forward, stops, so usually I have vsync on and I set graphic details so that I have constantly 60fps. I just tested WCUSA race track with high detail setting and 1080p resolution, without dynamic reflections or any of the checkboxes selected except for Antialiasing. My poor GPU is getting so murdered by such settings and it looks really weird, I mean signs appear odd way, I like it better on lower details and usually I run 720p windowed mode, which gives me solid 60FPS at WCUSA Also Jungle rock island full loop, starting from Observatory, with 720p which I normally use this map is one of the best running ones, also has one of the lowest CPU usages: It should be noted that I have 10 excel workbooks open, there is 734 tabs open in 2 browsers, Blender, Gimp, + 15 irfan view instances with photos open in them and whole load of other stuff running, so performance is probably bit less than it would be with recently restarted computer without all the stuff running. However I still wonder why people say WCUSA runs poorly, it is slightly GPU heavier, it requires somewhat more single core performance from CPU, but it still runs over 50fps @1080p on high with my potato GPU, with 720p which I normally use or with normal shader, light and model details that I normally use, it runs that 60fps which to vsync locks it for me. My potato GPU can't do SSAO, that kills my framerate, also shadows kills my framerate, normally I use no shadows or shadows at partial, but for these tests I had all the shadows on. This is my typical settings and WCUSA, you can see that with i7-6700 single core load goes over 80% at some points, so some CPU's will have trouble to feed GPU. If CPU single core load even momently hits 100%, that instantly kills the framerate as GPU starts waiting the CPU and perhaps from there you will find some explanation why your FPS suffer on that map? I mean if your GPU is enough fast to cause your CPU to be limiting factor, that can drop FPS a LOT more than just having a weak GPU. However having vsync on or limiting fps to 60 should cure that, so I don't really know how to get WCUSA to run better for many of those who are struggling to run it. --- Post updated --- Light quality I think I set it for low, it really has not so much meaning to me if it is high, normal or low when not using lights, some might not like grainy shadows though that it produces. I took even a video with fraps on for your entertainment, so you can see how fps is, I don't get any slowdown with speed though, maybe some UI app on screen is bugging out for OP? When I'm driving fast, I usually hit ALT-U or just remove UI apps from screen as those sometimes do weird things on fps. Still I think OP has oddly low FPS and perhaps there is something that can be done to improve it on his settings or something, I wish he would get to enjoy faster FPS that his hardware certainly should be able to produce.
Fraps is good and all but its recording takes up vast amounts of storage, would Shadowplay work for those people with Nvidia GPUs?
I have never used Fraps for recording, only to show fps on screen and sometime I used benchmark function, for video recording I use OBS, however those with AMD CPU and NVIDIA GPU probably get best performance with shadow play. I use OBS as I can use intel quick sync which gives nice video quality, most of the time, sometimes it get choppy without any logical reason (CPU/GPU loads as well as SSD performance not explaining). With OBS I could use also NVENC, which would use GPU instead, but my GPU is quite weak and iGPU is doing nothing, so it makes more sense for me to use iGPU for video compression and there is only few fps hit and most of that is from preview window of OBS I think, which might be possible to turn off, haven't really checked that. If not iGPU, then I would probably use shadow play.
Yeah I got my numbers from the Shadowplay overlay I have running in the game, it does crap itself when you load into menus but with 235 active mods I have thats to be expected
all map on hight (dynamic off) 60fps fast or slow idk vsync on. i5 7600k 12gb ddr4 gtx 1060 6gb amp edition edit: i remember playing on Utah with vsync off doing some test befor west coast usa came out, and i was geting 90-120fps driving fast
Max graphics settings: 10-15 fps on most maps. Min graphics settings: 60 fps on most maps. I usually put my graphics on medium/high and get about 20 fps. OS: Windows 7 Professional 64-bit CPU: Intel Core i7-2600K 3.40GHz GPU: AMD Radeon HD 6950 RAM: 16.00 GB @ 1333 mhz
Ive clocked my gpu just now, so the fps and settings maxed out at full is better, sadly just 10-20% better tho. From 1531 Mhz > 2050 Mhz - Clockspeed. From 4004 Mhz > 4404 Mhz - Memoryspeed. The fps gain is 20-40 fps on all maps in general, its a good thing but a but lacking, no reason to go over 2050 now as it beging to stutter/freeze.
That is really good improvement for fps by overclocking, usually what I have seen has been around 10% improvement and 2000Mhz max. Most curious aspect however is why your FPS drops with speed, that should not happen really. I found out that my GPU was in ECO mode when I did benchmarks, it really is just 2-3 fps difference between ECO mode and OC mode, 5fps difference if I overclock to maximum so no really a point in overclocking my card. Those are differences in max fps, low fps hardly changes. If you have dynamic reflections on, then that might slow down your fps quite a lot, faces per update and distance set to max gives you 6 more cameras to render so that instead of 1 screen you are rendering something like 7 screens. Keeping distance of that to more realistic 300 meters and lowering faces per update so that reflections get updated not every frame but each camera on it's own turn, improves a lot of fps.
I did overclocking on my old HD3870 and HD3870X2 and then my HD5770 to get some increases but since I have a GTX980Ti I have no requirement to overclock that card to get a solid 60fps since it will do 60fps on stock clocks and I never did any CPU overclocking on my old E8400 because anytime I did it, it would refuse to save it and memory overclocking on DDR2 wasnt really a thing, as for my 5960X I did it to 3.7Ghz it wasnt stable on the motherboard specific OC and I dropped it back to stock clocks as for memory again, stock clocks
Presuming is mother of all fails or something. I decided to test overclocking effect on WCUSA race track test with my usual settings, attempted to match time of two laps in GIMP which resulted a blurry mess, but you can see from orange line (fps) that there is improvement high and low: