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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. ashtonneale23

    ashtonneale23
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    Joined:
    Jul 25, 2016
    Messages:
    91
    The GTO V8 and LS7 need work still, but I think that the Windsor V8 sounds nice around the track.
     
  2. DuneWulff

    DuneWulff
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    Joined:
    Apr 25, 2016
    Messages:
    1,034
    I made a map for my map.
    junkyardmap.jpg
     
  3. workclock1©

    workclock1©
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    Joined:
    Jan 5, 2016
    Messages:
    2,555
    Huge file! Closer!

    Capture.png
     
  4. ehhi47

    ehhi47
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    Joined:
    Jul 16, 2014
    Messages:
    55
    How did you get sounds from Forza? Did you have to just record them?
     
  5. RORCAT

    RORCAT
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    Joined:
    Aug 5, 2012
    Messages:
    76
    Back from the land of dead mods again. ;)

    20180116163312_1.jpg 20180116163319_1.jpg
     
  6. 440cid

    440cid
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    Joined:
    Jul 12, 2015
    Messages:
    263
    Can you be more specific on what needs being worked?

    No, not re-record them but "get" the exact file used in game.
     
  7. Flippi 284

    Flippi 284
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    Joined:
    May 2, 2017
    Messages:
    2,855
    Fairmont anyone?
    monty2.png monty4.png monty3.png monty5.png monty1.png monty6.png
    Now on the GM jbeam because of @maty!
     
  8. carsmin

    carsmin
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    Jan 7, 2018
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    2,049
  9. Ai'Torror

    Ai'Torror
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    BeamNG Team

    Joined:
    Aug 29, 2015
    Messages:
    1,546

    Work on tinted stuff for the pickup has been started :D
     
  10. Jota3214™

    Jota3214™
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    Jul 9, 2016
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    1,723
  11. Ytrewq

    Ytrewq
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    Dec 6, 2014
    Messages:
    2,270
    Great, I always wanted to have an abandoned city map with a race course running through it.
     
  12. Ezo

    Ezo
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    Joined:
    Jan 11, 2016
    Messages:
    877
    Textures that sould have been fixed last year are now fixed!

    Also new TwinTurbo and managed to notice that R34's Rb is a Cherry Red colour one, not blue :p
     
  13. Jota3214™

    Jota3214™
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    Joined:
    Jul 9, 2016
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    1,723
    Yay :D, keep up the great work! :)
     
  14. ashtonneale23

    ashtonneale23
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    Joined:
    Jul 25, 2016
    Messages:
    91
    I think the throttle sounds need more work. But I think the Windsor V8 throttle sound came out nicely
     
  15. Spiicy

    Spiicy
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    Joined:
    Sep 8, 2016
    Messages:
    3,797
    Has any progress been happening with the vertex?
     
  16. carsmin

    carsmin
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    Jan 7, 2018
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    isnt dead?
     
  17. Inertia

    Inertia
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    Joined:
    Dec 29, 2015
    Messages:
    1,692
    Nope, on hold indefinitely.
     
  18. 440cid

    440cid
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    Joined:
    Jul 12, 2015
    Messages:
    263
    What seems to be the main issue according to you, is it the sound itself; as in it doesn't fit the vehicle or doesn't match the offload sound? The sound quality/volume/pitch?
     
  19. CaptainZoll

    CaptainZoll
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    Joined:
    Nov 10, 2016
    Messages:
    2,979
    y tho
    OT: custom bumper, I might add the sunburst hill climb diffuser.
    screenshot_00050.png
     
  20. bob.blunderton

    bob.blunderton
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    Joined:
    Apr 3, 2015
    Messages:
    3,289

    The up and coming update to my Roane County mod, that likely will never set foot on these servers due to me being unable to complete it with the crash-happy editor. What a shame!
    Folks on my private beta list can get what work I have done thus far from me in the near future.

    I quit modding for this game until they fix their editor. This program is shamefully bug-ridden. I am stuck and cannot map any further. I will be pulling my mods if there's no updates within about 60~90 days as I can no longer support them with the current state of the editor. I literally can't even delete a 2-point decal road without this thing ending up on the desktop. Heck I am not the only one having issue - almost everyone that uses this that I know (quite a few) say they are unable to work, or at-least unable to properly get things done without a lot of crashes and lost time.
    The shape editor does not function, The material editor does not function, 'Scrollvisible' errors are all over the log, otherwise it says nothing (Beamng.log is useless, from a content creator's standpoint). I don't mean to sound ungrateful but there's no other way to say it. I didn't wait 6 months for this unmitigated disaster. West coast is pretty, a nice city map that runs pretty decent, and a lot of work. One way roads are a great idea, but the AI only uses one-way on 'manual destination' - WHAT?

    Voice your opinion folks. If you want good mods, let the developers know how you feel. They're wonderful people surely, but with the amount of modders already on this game, a little more thought & time should have been put into the state of the editor. I can't get anything done. I love this game more than most anyone I know, but a game is designed to be a stress-relief - not an addition to someone who already has lots of stress from PTSD (post-traumatic stress disorder/syndrome).

    --Disappointed in Tennessee.
     
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