1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Re:Z_IA

    Re:Z_IA
    Expand Collapse

    Joined:
    Nov 13, 2017
    Messages:
    538
    何?! 慣性 ドリフト?! バカ!
    *Crashes into guardrail*

    On topic: I was working on UV maps for the taillights of my van, when the snow knocked the power out. *Sigh...* Σ('◉⌓◉’)
     
    #15281 Re:Z_IA, Jan 9, 2018
    Last edited: Jan 9, 2018
  2. The Shotty

    The Shotty
    Expand Collapse

    Joined:
    Mar 15, 2014
    Messages:
    1,556
    Have you tried "Remove Doubles"
     
  3. MisterKenneth

    MisterKenneth
    Expand Collapse

    Joined:
    Mar 26, 2016
    Messages:
    1,747
  4. fufsgfen

    fufsgfen
    Expand Collapse

    Joined:
    Jan 10, 2017
    Messages:
    6,782
    Little thing, cigarette lighter does not have bulb in it, that white symbol cannot lit. That is why they put that green ring onto socket where cigarette lighter installs to and that green ring is what lights up.
     
  5. schumacher

    schumacher
    Expand Collapse

    Joined:
    Sep 1, 2013
    Messages:
    1,053
    Oh yeah thanks, will fix that. Also forgot the fuel gauge to light up...
     
  6. naguluna

    naguluna
    Expand Collapse

    Joined:
    Aug 31, 2013
    Messages:
    345
    i love suspension tunning :oops:
    screenshot_00039.png
     
  7. fufsgfen

    fufsgfen
    Expand Collapse

    Joined:
    Jan 10, 2017
    Messages:
    6,782
    That is it? I would of thought Combine doubles, was afraid to use thing that has remove in it. I need to test that properly though, did just little testing and it did something, it wasn't horrible, thanks!

    As I thought it is not good, shading looks bad, reason is that shading lip, I made it from two set of faces that are not connected to each other, but second set has normals flipped, here I thought to save some time and not to model lip completely, now you can see how there is bad shading at base of that shading lip.
    upload_2018-1-9_20-53-19.png

    It's easier to see perhaps what I mean from this, so instead of attempting to cheat, I need to make a split to edges and connect vertices properly there at edge of selected and not selected faces in pic, which of course will be a lot of boring repeating, but this is just crude proof of concept kind of thing:
    upload_2018-1-9_21-0-1.png
     
  8. MilanKD

    MilanKD
    Expand Collapse

    Joined:
    Jul 23, 2016
    Messages:
    941
    20180109200834_1.jpg 20180109200946_1.jpg
    vroomm... (popopopop)
     
  9. KaiserimnopYT

    KaiserimnopYT
    Expand Collapse

    Joined:
    Oct 9, 2016
    Messages:
    3,960
  10. The Shotty

    The Shotty
    Expand Collapse

    Joined:
    Mar 15, 2014
    Messages:
    1,556
    You could also try edgesplit modifier if you haven't already
     
  11. Ytrewq

    Ytrewq
    Expand Collapse

    Joined:
    Dec 6, 2014
    Messages:
    2,270
    CC controls are done, time for the screens themselves...
    screenshot_00787.png
     
  12. KaiserimnopYT

    KaiserimnopYT
    Expand Collapse

    Joined:
    Oct 9, 2016
    Messages:
    3,960
    Oh on you delete wake me up before you go go from the radio
     
  13. Dauntless24

    Dauntless24
    Expand Collapse

    Joined:
    Aug 18, 2016
    Messages:
    22
  14. Re:Z_IA

    Re:Z_IA
    Expand Collapse

    Joined:
    Nov 13, 2017
    Messages:
    538
    ...

    I don't like UV maps...

    screenshot_00241.png
     
  15. fufsgfen

    fufsgfen
    Expand Collapse

    Joined:
    Jan 10, 2017
    Messages:
    6,782
    I did split that gauge face from rest of the unit, which was the point things started to go bit wrong, but managed to do something at least.

    You guys know that feeling when you build something whole day, you admire days work and then you realize you should of made darn thing to go 70psi instead of 30psi? D'oh! That is actually quite easy to change though. I'm quite happy though, it is at least something that works. Made gauge face actually in Power Point:
     
  16. schumacher

    schumacher
    Expand Collapse

    Joined:
    Sep 1, 2013
    Messages:
    1,053
    Working lights :)

    screenshot_00050.png screenshot_00049.png screenshot_00052.png screenshot_00051.png screenshot_00053.png screenshot_00054.png
     
  17. Jota3214™

    Jota3214™
    Expand Collapse

    Joined:
    Jul 9, 2016
    Messages:
    1,723
  18. Ai'Torror

    Ai'Torror
    Expand Collapse
    BeamNG Team

    Joined:
    Aug 29, 2015
    Messages:
    1,550

    Today another car has joined the V10 team :D
     
  19. MilanKD

    MilanKD
    Expand Collapse

    Joined:
    Jul 23, 2016
    Messages:
    941
  20. fufsgfen

    fufsgfen
    Expand Collapse

    Joined:
    Jan 10, 2017
    Messages:
    6,782
    900 liters of extra diesel, because it always runs out...
    upload_2018-1-10_21-40-16.png

    And shading issues, one side is constantly at shadow and other looks weird in sun:
    upload_2018-1-10_21-42-36.png
    That might be also jbeam related, need to examine that anyway, so eventually something will be found.

    I did beautify boost gauge a bit and got some tips from psy_lo which I need to study bit deeper to get boost gauge more beautified:
    upload_2018-1-10_22-19-38.png I think gauge face is 10, 10, 10 black and gauge body is 15,15,15 but with pattern of dark grey spots, might need to adjust it bit lighter to get desired black, I think it is now bit too black.
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice