Update is great. Sound is nicer now and more realistic in my opinion. Also has anyone else noticed that it can now float on water?? Fun little thing I found just now.
Yes, I remember that I keep old manual gearbox, but to be honest I'm not sure if it's still working F1 cars have dual-clutch Gearbox, they only use a manual clutch at starting.
Mine spawns without tires, on any config. When i put the tires back on they do not have the 9 new types either, just the old ones. I deleted cache, deleted any trace of the mod from the folders, and redownloaded using the repository. Has this happened to anyone else, or have I done something horribly wrong? :/
yo guys i made a fr17 fly , here is the config and pic ,drive it at flat roads and use realistic gearbox mode, enjoy http://media-cdn.beamng.com/WNDZ59jQqrlXQdUt/screenshot_00053.jpg
Hey i just have a suggestion about the setup of this mod. I found that the car slid around a bit too much for a 'realistic' F1 car so i turned up alot of the aerodynamics and felt alot better, with realistic turning speeds. This made the mod alot more enjoyable and felt stuck down to the ground, which is how an F1 car should behave.
Guys, how to make the car stop flying? I mean during the car crash on high speeds, the car starts to fly. Maybe some kind of settings?
No, this is physic engine problem, BeamNG don't simulate "ground effect", I try to my better, but at this moment I don't have idea how to replace this
I wish this could be a thing in game but it would probably require tons of processing, kind of annoying but understandable as to why its not possible atleast yet.
This is a really great mod. Keep up the great work. I would love to see detachable chassis features at some point in the future (engine/rear shell, etc).