Definetely something in this hotfix is killing our framerate (at least the people who don't have high end GPU's). And no, I can't afford a better Graphics Card (but I would like to). Probably you're already something about this, but yeah, anyways I made sure that my graphics haven't reseted or something like that. In the past I used to get 40+ FPS with Medium graphics quality on Gridmap, but now, even on Lowest graphics quality I don't get more than 20 (?) on the empty map. Some kind of hotfix for the hotfix would be appreciated for us, the low-end users. And also, I do have a GT 930M 2GB GPU.
Read the first sentence. Some people have lives, and have a family to spend money on. Maybe you should get one.
I did a clean reinstall of beamng I dont have boost problem but after playing about 30 min back fire sounds dissapear and game crashes... it happened with the 200bx drift at west coast USA and I lost the control of the car and hit the ramp... the car hit the part that goes up but he glide trought the wall (images) EDIT: my controler disconnects and reconnects, idk if its the game or my controler but it says controler 11 disconnected and controler 1 connected
Probably low battery, that or a connection issue (wire broken or wireless out of range, tsk exactly).
WCUSA makes sense, but I tested the world editor on grid small pure, and it opened instantly. Not completely sure, but objects could be loading into ram, taking a long time when space runs low.
I'm been tested very low WCUSA click open world editor loading wait for 1hrs! Goddamn very loooong time shit! I'm gone tested the very low grid small click open world editor. Update: I'm done tested the world editor on grid small still loading wait for 1hrs :I
It opens quickly if you have few or no mods installed, but I'm not going to get rid of a bunch of mods just because the creators of the game decide to make a crappy update....
28.11.17 0 Mods - Editor works just fine 100+ Mods - Editor loads quit long but works atleast on grip map, material editor keeps crashing or loading extremly long not sure bout how it works with less mods tho mods are essentual so i hope itll get fixed soon
Gavril Barstow with 4 link live axle + Alder Magnum 15x8 causes terrible shaking to rear suspension setup.. Problem doesn't appear with other rim/tire combo and I've tried with with mods or no mods.
When you use the radial menu to spawn at "home" (the originial spawnpoint at the boot up of the map) you always spawn normally like if you pressed R. Is the game accidentally setting an new home spawn? EDIT: Actually it seems like the first time you spawn somewhere with f7 you get that position as it's new home? I'll have to investigate more. Apparently when you spawn an new car, the location and rotation of the car will be marked as the new "Home" location. Is this intentional? I hope not because i used to use the "Home" button to get to the original spawn often.
This was "implemented" in 0.10. I've hated it since the first time it had done that as I, as you do, always used home to mark an important place where I wanted to go back to later, which now doesn't work anymore if I want to change my vehicle. (Which is what I pretty much always do.) I hope it is either fixed/changed or given an option to flip between the two modes.
This is a bug, not the desired behaviour. I'm afraid there's no time estimate for a possible fix (it's much more complex to solve than it seems).
I have a problem with modded maps. They are shown up in the scenarios but non of them shown up in the freeroam. Please help!
top left corner of the window. Fence is looking through the black part of the frontwindow. Edit: ETK 2400 with that EVO2 spoiler on WCUSA near exiting the port area.
Try running in safe mode That's a mod issue, please report that to the broken mods thread (see 1st post), or the map author directly.