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0.11.0.5 Discussion/Feedback/Bugs-Reporting Thread - READ #1 POST!

Discussion in 'General Discussion' started by Nadeox1, Nov 22, 2017.

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  1. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    I need a Support ID, as I asked earlier.
    https://wiki.beamng.com/BeamNG_FAQ#..._a_.27Support_Request.27._How_do_I_do_that.3F
    Give me a Support ID.
    Wow, that's pretty evident shown like that.
    We are checking what happened. Thanks for the detailed report!

    Is your FPS low as in the video?
    If so, the audio system may also be running too slow, causing problems.

    Nope, is listed in first post.
     
    • Like Like x 4
  2. stenyak

    stenyak
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    Programmer & Global Moderator
    BeamNG Team

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    I'm unable to reproduce your results.

    You said you have performed a clean reinstall, right? If so, then send me a support report so I can take a look.
     
  3. GatheringAgate

    GatheringAgate
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    Old Pessima's 1.8L engine has backfire sounds for some reason.
     
  4. Crazyjr

    Crazyjr
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    JPHL
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    Call me crazy, but I think where you spawn makes a difference in the framerate. For example, I was able to get an average of 10 FPS choosing the Race Track spawnpoint. However, I was able to get an average of around 40 FPS choosing the Default Spawnpoint.

    Long story short: CHOOSE THE DEFAULT SPAWNPOINT
    Gg man ! YOU found THE issue ! I managed to get decent framerates by choosing default spawn point on WCUSA and I also noticed that changing lightning to high after spawning in default makes my fps crappy as if I spawned somewhere else...

    EDIT : making a little video for the devs ;)
    EDIT 2 : Now I have decent fps every time, even when not choosing the default spawnpoint wtf ???

    BTW, by decent I mean from 10 to 20 but I think this is just that my GPU is getting pretty old...




    I'm running an i5 2400 refurbed optiplex desktop with a GTX 750TI Zotac, i get 30 FPS at the track, I see no problems at the track on WCUSA
     
  5. OttoNL

    OttoNL
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    Earlier I mentioned there being a weird reverb in WCUSA, I also heard it when watching SpeirstheAmazing play and I also noticed it on the Jungle map.
    I was racing on the roads up the mountain and suddenly it sounded exactly like I was driving through a tunnel. And then a second later it was gone. It's very locational.

    Also yesterday I was racing in a D-15 and the crackle and pops went away for minutes.
    I was driving the same little bit of track every time, learning a specific corner, going full throttle every time, so it should have been very consistent
     
  6. rocksim

    rocksim
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    373
    2 LED's on the unmarked Grand Marshal!? 2!? There's not even any indication of them being on from the sides or the back! About the most unrealistic light setup in all the vehicles. I'd also like to see a power air horn for emergency vehicles, but that's for another thread...
     
  7. OttoNL

    OttoNL
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    If you edit a .prefab file in a text editor while you're playing a scenario that uses that .prefab file it doesn't prompt you that you can't write to the file because it's in use, but BeamNG crashes instantly. (Unlike normally where it takes half a minute to actually close while crashing)
     
  8. Diamondback

    Diamondback
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    Vehicle Systems Lead
    BeamNG Team

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    Good news, we indeed identified the "muffling" issue and fixed it :)
    Thanks for bringing this up :)
     
    • Like Like x 4
  9. cardriver96

    cardriver96
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    can you guys now fix the issue of the world editor not opening up? It's quite irritating
     
  10. MRcrash

    MRcrash
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    BeamNG Team

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    I´ve noticed that sometimes map selector doesn´t show mod maps. Then when Igo back to menu and open it again, it works normally.
     
  11. Josh

    Josh
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    Yup, clean install I’ll set it back up to original state (with the menus lagging) then send in a support report.
     
  12. Flex

    Flex
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    Hello guys, great update. I love the new circuit.

    I remember a WIP thing by Goosah stating the lateral tire flex had been changed, improving the handling and FFB. Has it been implemented in this update ?
     
  13. kStor2poche

    kStor2poche
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    Just try loading the map by spawning in default and you should have better fps...

    wtf what settings are you running beamng at ? I'm using full normal except for low lightning quality and high meshes + pretty low settings dynamic reflection *and a reshade ( my preset )* but I get around 30 at the race circuit without it...
    BTW I have not postfx enabled and have 16x anisotropic filtering
     
    #654 kStor2poche, Nov 27, 2017
    Last edited: Nov 27, 2017
  14. RetroStevie

    RetroStevie
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    These garages look difficult to enter ;)
     

    Attached Files:

    • 20171127173928_1.jpg
    • 20171127173725_1.jpg
    • Agree Agree x 9
  15. AMDFreak2006

    AMDFreak2006
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    Aug 11, 2013
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    I found a bug which is existing since several versions of BeamNG again.

    If you turn on the lights and look from the front of the car, the light go normally on. turn the light off now and now change the camera position to "behind the car". turn on the lights now. you will see, that the HEADlights will now flash once. if you turn on high beams/full beams it flashes again once. Repeating the pressing of the light button will now fix the bug -> the light now don't flash. But this fixes it only as long as you don't start at step 1 and rotate the camera position back to the front of the car and turn the lights on again. then the bug is there again.

    I think the video I uploaded, explains the bug much better (look at the dashboard in the inner of the car)



    I think this bug was fixed in one version (someone from the BeamNG team said to me, that he thought he had fixed the bug back in 0.3.5 and fixed it then again thansk to my bug report for 0.4.0)
    so yeah, pretty old release which was bugfree for this bug, but sadly all following releases had the bug again including the most recent version 0.11.
    I would be very happy, if this bug could be finally fixed forever :D

    Nonetheless - great work on the new update. I love the new city map.
     
    • Agree Agree x 1
    • Informative Informative x 1
  16. Sithhy™

    Sithhy™
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    The white ground on the Gavril dealership is grass/dirt in feel + there's a height gap between the sidewalk & the dealership ground
     

    Attached Files:

    • 20171127204222_1.jpg
  17. NewtonASDF

    NewtonASDF
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    Jul 9, 2016
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    I've had this happen regularly since .10 but ive always assumed its because of my slow computer. (laptop i5, 6gb RAM and a 7200rpm spinnyplatter) Just give it a bit to load when you start up and it will be fine.
     
  18. ByteGuy

    ByteGuy
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    cool ok
     
  19. Evandman12345

    Evandman12345
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    Oct 23, 2017
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    It worKS;)

    still glitchy crashes and road mesh problems:(
     
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