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0.11.0.5 Discussion/Feedback/Bugs-Reporting Thread - READ #1 POST!

Discussion in 'General Discussion' started by Nadeox1, Nov 22, 2017.

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  1. Notsofancygames

    Notsofancygames
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    Aug 4, 2013
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    The interior camera FOV I think should be separate from the exterior camera, because I like the FOV zoomed in more on the exterior but if I switch to the driver seat it's super zoomed in. Before the update this didn't happen for the interior cam
     
    • Agree Agree x 3
  2. Nathan24™

    Nathan24™
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    Why do the engine sounds sound like they're muffled?
     
    • Agree Agree x 3
  3. Copunit12

    Copunit12
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    Maybe its a new bridge?
    The first one yes the t-series now has abs same with the trailers. This is mostlikely a placeholder till air-brakes come out (maybe big 1970's later semis had abs idk).
    The 2nd one maybe a maintenance shed?
    I think the 3rd one is suppose to be a old station but that's my guess
    The 4th one I was wrong about read the spoiler to see what I was thinking.
    is a tram stop. Trams can't move like buses so where the track goes is where they go. If they want to make a new stop instead of paying a few hundred grand moving the track the city would just spend a couple of hundred for a paint job on the road and a new sign.
    The 5th one I agree.
    The 6th one you got me on that one. I'm just going to guess its either a oversight or a placeholder.[/spoiler]
     
    #183 Copunit12, Nov 24, 2017
    Last edited: Nov 24, 2017
  4. OttoNL

    OttoNL
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    Apr 27, 2016
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    125
    44-60 fps on utah, 35 ish on jungle rock island, 7-9 on wcusa. Ouch, worse then I thought.
     
    • Agree Agree x 1
  5. Locofan2003

    Locofan2003
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    3: Except it can't be an old station, it looks too industrial. Nobody would wait in that.
    4: It's in THE MIDDLE OF THE ROAD. On a highway ramp. In the industrial park.
    screenshot_00049.png
    Edit: And where do they keep the cable cars? If one is maintenance and one is "an old station"
    AND FLYING TREES
    screenshot_00050.png screenshot_00051.png
     
    #185 Locofan2003, Nov 24, 2017
    Last edited: Nov 24, 2017
  6. Giraffinator

    Giraffinator
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    Sep 5, 2016
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    West Coast, USA is awesome! The only problem is that it runs terrible on my computer. Most maps I can get over 30 fps, but in this, I only get 10-15 fps.
     
    • Agree Agree x 4
  7. Copunit12

    Copunit12
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    Now there's no need to shout.
    3 I think now after looking at it that's the maintenance shed and the 1st building may be a tram park or could be both. Its hard to say
    4. Now I'm compactly stumped.
     
  8. TYLERTJ

    TYLERTJ
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    Aug 18, 2013
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    Horns are not working for me. I deleted all mods and did a fresh install. The horn is greyed out in the controls menu.
     
    #188 TYLERTJ, Nov 24, 2017
    Last edited: Nov 24, 2017
  9. Locofan2003

    Locofan2003
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    They're both too small to be a car barn that would fit any more than around 15 cars.
     
  10. Copunit12

    Copunit12
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    That's actually a good number. The California St. line in San Francisco only has 12 cars. So Lets say there is 1 more Tram park outside of the playable map that can house the rest of them. Here are the stats from wiki on the real life San Francisco street car lines. https://en.wikipedia.org/wiki/San_Francisco_cable_car_system
     
  11. Locofan2003

    Locofan2003
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    Still, we can agree they meed to make the tracks make more sense.
     
    • Agree Agree x 1
  12. JBatic

    JBatic
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    • Agree Agree x 1
  13. Copunit12

    Copunit12
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    I'll just take odometers. I'll just use youtube for the radio.
     
    • Agree Agree x 3
  14. Glitchy

    Glitchy
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    In my opinion, horns need to be a ton louder.
     
    • Agree Agree x 4
  15. Copunit12

    Copunit12
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    We also need a emergency vehicle air-horn.
     
    • Agree Agree x 1
  16. Glitchy

    Glitchy
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    May 26, 2015
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    Yeah I completely agree. It would be very realistic.
     
    • Agree Agree x 1
  17. 1UZ-FE

    1UZ-FE
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    Oct 13, 2014
    Messages:
    351
    I noticed now that any jbeam files under \docs\beamng.drive\vehicles\ that share the same name as the jbeam files in the "common" folder, such as "x_engine.jbeam", don't appear. What workaround can I use in order to still have my modified files under \docs\beamng.drive\vehicles\, NOT "mods", so I can edit files whilst running the game to make modifying files much faster?
     
  18. AwesomeGamer13

    AwesomeGamer13
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    Feb 12, 2016
    Messages:
    13
    When I'm in slow motion and I come out of it during a crash, the slow mo sounds are still there even though i'm in realtime.
     
  19. jwrebholz

    jwrebholz
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    Sep 3, 2013
    Messages:
    56
    I'm having problems with the new Repository feature. Mods are downloading but they're not showing up in the Mods folder in the directory, nor are they showing up in-game. I've tried clearing the cache, unsubscribing and re-subscribing and so far nothing's worked.
     
  20. zzSlideyzz

    zzSlideyzz
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    Nov 26, 2015
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    26
    Great Update I love how the backfire multiplies if the muffler is removed to a straight pipe or open headers. Turbo sounds cool and I would like it to stay as loud as it is.
     
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