Outdated 1944 Stryder Propeller

Discussion in 'Land' started by Atlas, Aug 2, 2017.

  1. lukerules117

    lukerules117
    Expand Collapse

    Joined:
    Aug 18, 2013
    Messages:
    729
    Flip the front axle, install a good mirror and enjoy your FR conversion.
     
  2. Cory5503

    Cory5503
    Expand Collapse

    Joined:
    Mar 4, 2015
    Messages:
    1,580
    Is that a reference to when Freiburger says "The rearview mirror works!"?
     
  3. lukerules117

    lukerules117
    Expand Collapse

    Joined:
    Aug 18, 2013
    Messages:
    729
    No... I don't even know who that is.
     
  4. opkraut

    opkraut
    Expand Collapse
    Banned

    Joined:
    May 30, 2015
    Messages:
    1,198
    It's from Roadkill. Sounds like you've got a new Youtube channel to binge watch.
     
    • Agree Agree x 9
  5. Atlas

    Atlas
    Expand Collapse

    Joined:
    Nov 7, 2015
    Messages:
    114
    Here's the expected texture colors of the car after experimenting material colors and researching paint jobs and designs of steampunk cars. (Still working on the colors of the Interior and the Engine)
    Underbody parts like Suspension, Engine, chassis, etc.. are made from Bronze, Copper, and Brass to give a steampunk look. ;)
    1944PropellerMaterials.png
     
    #85 Atlas, Oct 30, 2017
    Last edited: Oct 30, 2017
    • Like Like x 4
  6. MisterKenneth

    MisterKenneth
    Expand Collapse

    Joined:
    Mar 26, 2016
    Messages:
    1,747
    I just want to say that the Propeller looks awesome. :cool:
     
    • Agree Agree x 2
  7. Cheekqo

    Cheekqo
    Expand Collapse
    Banned

    Joined:
    Feb 6, 2016
    Messages:
    1,457
    Well yeet yeet ravioli.
    I agree.
     
  8. Inertia

    Inertia
    Expand Collapse

    Joined:
    Dec 29, 2015
    Messages:
    1,692
    Are you going to set up the body colour so it is static, because you could very easily make it changeable.
     
  9. Atlas

    Atlas
    Expand Collapse

    Joined:
    Nov 7, 2015
    Messages:
    114
    Thanks! There will be more steampunk cars I'll make ;)

    What do you mean?
     
  10. Inertia

    Inertia
    Expand Collapse

    Joined:
    Dec 29, 2015
    Messages:
    1,692
    Most cars ingame are set up to use a color picker, this allows for choosing chrominess and brightness as well as an RGB value. Not very tricky to set up either. Take a look at how the official vehicles do it, they use a standard diffuse map with transparency where the colour goes, and a separate colourmap that is about 50% alpha that overlays the parts of the UV you want colored.
     
    • Agree Agree x 2
  11. Atlas

    Atlas
    Expand Collapse

    Joined:
    Nov 7, 2015
    Messages:
    114
    Thanks, I'll take note of it :)


    I've finished finalizing the colors of the Interior, and the Engine, now I know what colors i'll put when I start texturing the car. I think it's ready for a proper UV Unwrapping :cool:
    Screenshot2017-11-01163723.png Screenshot2017-11-01163809.png Screenshot2017-11-01164034.png Screenshot2017-11-01164051.png
     
    • Like Like x 2
  12. @op@

    @op@
    Expand Collapse

    Joined:
    Sep 10, 2017
    Messages:
    1,096
    im HYPErventilating
     
    • Agree Agree x 1
  13. Otto von Biscuit

    Otto von Biscuit
    Expand Collapse

    Joined:
    Jan 25, 2017
    Messages:
    229
    This Looks Amazing. Do you have a release Date you're working towards?
    Also if you want someone to betatest or Troubleshoot, I'm here (i dont wanna betatest because of getting it early, but because i wanna help and i think i can be useful in testing. I repaired the VM and was working on the Bruckell eGran, just so you know im not taking shit)
     
  14. King of Unnecessary Saves

    King of Unnecessary Saves
    Expand Collapse

    Joined:
    Dec 26, 2015
    Messages:
    81
    I'm not really the biggest fan of the gold trim, (look who's talking,) but the car is coming along great, and if you like the gold, that's what matters. You're doing fantastic work anyway.
     
    • Agree Agree x 1
  15. BannedByAndroid

    BannedByAndroid
    Expand Collapse

    Joined:
    Jan 29, 2017
    Messages:
    1,236
    Keep working on it. I really like this car, it's different.
     
  16. Atlas

    Atlas
    Expand Collapse

    Joined:
    Nov 7, 2015
    Messages:
    114
    Here's some UV unwrapping I've been working on. Still unwrapping the Engine and Interior which is the difficult one.
    However I have an issue, I can't bake the separate UV parts together in one picture based on OffRoader's Blender made easy tutorial in UV mapping on newer versions on Blender but older versions work. When I bake it only bakes the selected mesh, I'll figure it out the issue but for now i'll do separate parts so that it'll be easy for me to combine them all in the future now that they're unwrapped :)

    Any helpful feedback/constructive criticisms are very much welcome! :)

    Here's the link of the tutorial


    Beam_Axle.png Body.png Bumpers.png Chassis.png Doors.png FB_Panel.png F_Fender.png F_Solid_Axle.png F_Trunk.png Fuel_Tank.png Hubs.png Leaf_Springs.png R_Fender.png R_Hood.png Radiator.png Seats.png Shakles.png Shock_Absorbers.png Steering_Rod.png Suspension_Arms.png Water_Tank.png Wheel.png
     
    • Like Like x 2
  17. Inertia

    Inertia
    Expand Collapse

    Joined:
    Dec 29, 2015
    Messages:
    1,692
    You should be able to pack the textures in a bit more tightly than that, say one texture for the body and chassis/suspension, one for the engine and drivetrain and one for the interior. Even if you have to use a 4K texture, its much easier to manage than many smaller ones.
     
    • Informative Informative x 1
  18. Atlas

    Atlas
    Expand Collapse

    Joined:
    Nov 7, 2015
    Messages:
    114
    I'll take note thanks :)
    Here's the W.I.P Uv's
    Body.png Front_and_rear_Suspension.png Chassis.png Interior.png Parts.png Tanks.png
     
    • Like Like x 1
  19. B727ClassicFlyer

    B727ClassicFlyer
    Expand Collapse

    Joined:
    Feb 9, 2013
    Messages:
    2,183
    Would there be like...those Appleton driving spotlights for the 1944 Propeller, Atlas?

    Something like these?
     
    • Agree Agree x 1
  20. Driv3r1142

    Driv3r1142
    Expand Collapse

    Joined:
    Feb 15, 2015
    Messages:
    1,941
    I am interested to see more of this! Keep it up :)
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice