3D Printing BeamNG Vehicles

Discussion in 'General Off-Topic' started by JonFoster, Sep 22, 2017.

  1. JonFoster

    JonFoster
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    I'm getting into 3D printing (I'm sub basic at cad work at the moment but working on getting there) and have a Creality CR-10 3D Printer on its way from China. As I'm playing BeamNG earlier, a random thought had occurred to me. Has anyone printed off any of the stock game vehicles just for the fun of it? I think it would be cool to convert the game vehicles to an .stl or .obj for printing. I'm not really sure how that would work, though. Just think, you could have a real life D15 or a Sunburst to play with!
     
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  2. RobertGracie

    RobertGracie
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    That would be awesome, maybe throw in a 3D printed BeamNG logo too and also send it to the devs as well I definitely think that is awesome! to actually look and feel the cars in reality!
     
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  3. atv_123

    atv_123
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    I printed a Halo Warthog on our SLA printer at work, but I have never tried any of the BeamNG vehicles... that would be pretty awesome to do... especially with clear resin!
     
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  4. Flippi 284

    Flippi 284
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    People have brought it up a few times before but no one has ever actually done it. This seems great!
     
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  5. asf2424

    asf2424
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    a legendary task that is yet to be performed by anyone
     
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  6. atv_123

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    Yeah, I saw someone print an engine from the D15 (I think it was anyways) on one of these threads, but I don't think anyone has taken it any further than that.
     
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  7. RORCAT

    RORCAT
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    A little test I did a while back...

    I broke the windshield pillar taking it off the printer.
    If I continue to work on these, It'll take some design alterations...

    20170923_091832.jpg
     
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  8. airman426

    airman426
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    I had a similar incident with the printer I use at work. I tried printing off a Grand Marshal. It didn't go so well.
     
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  9. ManfredE3

    ManfredE3
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    I've seen threads about this before. I definitely would like to try it. I would think the best way to print a BeamNG car would be in a couple of sections kinda like a resin model kit (or a small and low detail solid model).
     
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  10. BombBoy4

    BombBoy4
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    Will the cars crash like BeamNG? RC? Moving wheels?
     
  11. Flippi 284

    Flippi 284
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    I don't think them crashing like beamng would ever be possible. RC would be possible. Moving wheels is definitely possible. I was either thinking of them being like those big collector models or hot wheels size.
     
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  12. Nissan Skyline

    Nissan Skyline
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    You can open the 3d car models in the windows 10 3d builder and print them from there. This may no longer work, I did this a few years back.
     
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  13. JonFoster

    JonFoster
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    I just loaded a fresh copy of Win10 on my dedicated slicer PC (most of my PCs are Linux based except for my gaming rig, that's still Win7). I'll have to try that.
     
  14. Octothorp Obelus

    Octothorp Obelus
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    Body panels in clear resin, drivetrain, fuel tank, frame in solid colors :cool:
     
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  15. JonFoster

    JonFoster
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    Alright, I tried to open the .dae for both the D15 and the Sunburst in 3D Builder (after extracting a copy from the .zips) and it freaked out and crashed. Back the the drawing board.
     
  16. Spiicy

    Spiicy
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    Wow, this would be an amazing project, Having every part 3d printed would be amazing, Wish I had a nice 3d printed =) I would print the covet
     
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  17. JonFoster

    JonFoster
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    So small update on the situation. I've imported the .dae for the pickup into Blender and immediately saw why 3D Builder flipped its lid. The pickup.dae file hosts several configurations as different layers. I can remove the unwanted layers (i.e. crew cab, extended cab, dually fenders, etc) and should be able to export to a .stl and then send it to the slicer for the 3D printer.

    If this is a "duh" thing, pardon me, I'm just getting into the mess of 3D objects, rendering, and such.
     
  18. Spiicy

    Spiicy
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    You could go in blender get the model in blender and delete the parts you don't want or need, then export it to your software
     
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  19. atv_123

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    That's truthfully the best way to go about it. Do what needs doing in blender, then just export it to whatever you want to get it into so you can print it.
     
  20. JonFoster

    JonFoster
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    So, I've done the above steps I had previously mentioned and removed the unwanted components from the model. I also removed the window glass, rearview mirror and the shifter. Looks pretty decent now. I exported it as an .stl file and opened it in the 3D printing slicing software to see if there would be any issues with the print job. There were and it fixed some of them. Then next step would be to print the D15.

    Below are the pre-slice and post-slice renders. I have it scaled to about a 1:24 scale model (I used the dimensions of a 1990s Silverado of the same configuration to base the size off of and there's no real work D15). The post-slice gives some cool information about the print. It shows the support material for some of the pieces like the mirrors. It also shows the time the print would take and the filament needed. In this case about 9hr, 20min with about 43,000mm of PLA. Putting in through a cost calculator (not sure how accurate it is), it would be around $60 USD to print. I uploaded the .stl to Shapeways to see what they charge. However, the upload process messed up the model so it's relatively incomplete. Even with those issues, the print at 1:24 scale (roughly 5.5"x, 11.5"y, 3"z) would be about $280 USD.

    GavrilD15PreSlice.jpg GavrilD15PostSlice.jpg
     
    #20 JonFoster, Sep 26, 2017
    Last edited: Sep 26, 2017
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