WIP Beta released FR17 (2018 update) 1.4.1

Super fast, super advanced racing car

  1. Kcool_Turbo

    Kcool_Turbo
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    This is based on the 2017 car which has a V6 as opposed to a V8.
     
  2. Raider

    Raider
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    Yes, but It' has V8. I don't like V6 and hybrid system is too hard a bit
    --- Post updated ---
    Engine MUST be stronger than in real life, because Beamng doesn't simulate ground effect, so i need to make more areo witch makes a lot of drag, this causes "flying mode" and hard to control.
    BTW I really impressed how much people don't reading big red inscription in mod description
     
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  3. C747

    C747
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    So you say engine is "unrealistic" for the car to be "realistic"?
     
  4. JayBlazin454

    JayBlazin454
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    I use mouse steering, and button 0 to accelerate, so yes it is difficult but I can maneuver the FR16 perfectly compared to this race car. Oh well. :(
     
  5. Raider

    Raider
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    Engine MUST be stronger than in real life, because Beamng doesn't simulate ground effect, so i need to make more areo witch makes a lot of drag, this causes "flying mode" and hard to control.
    BTW I really impressed how much people don't reading big red inscription in mod description
    Do you turn on ESC?
    --- Post updated ---
    I say, that Beamng has realistic physic, but is still game which don't handle super complicated Formula one cars, i need to go for a simplify
     
  6. Dummiesman

    Dummiesman
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    Sure it can, to a certain extent. It just depends on the creators skill.
     
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  7. JayBlazin454

    JayBlazin454
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    Yes I turn on ESC but it makes the car a bit awkward to handle. I don't use ESC for the FR16 however.
     
  8. Raider

    Raider
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    Yeah but it need some "cheating". I really like Beamng for its possibilities but aerodynamic isn't the best part of this game so far.
     
  9. Dummiesman

    Dummiesman
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    Not at all, no cheating here ;) Just realism at it's finest.
     
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  10. Raider

    Raider
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    So how you made ground effect?
     
  11. Dummiesman

    Dummiesman
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    Based on real figures / measures, as well as a lot of directional math to make sure it works correctly and realistically.
     
  12. Raider

    Raider
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    Ok, but beamng doesn't simulate "ground effect", or i miss something? Anyway you must have very good source of data to use directional math
     
  13. K_Ben 22

    K_Ben 22
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  14. JayBlazin454

    JayBlazin454
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    OMG GUYS ITS THE TIRES!!!! Download the FR16 and you'll notice that the FR16 Tires are compatible with the FR17's! Choose the "FR Grip All" Tires both front and rear, It handles much better with careful application of the throttle of course, and won't spin out so easily all the time, even without ESC!!!!
     
    #434 JayBlazin454, Sep 21, 2017
    Last edited: Sep 21, 2017
  15. Kcool_Turbo

    Kcool_Turbo
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    Might give this a shot out of curiosity when i get home
     
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  16. JayBlazin454

    JayBlazin454
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    Yeah I did a little trial n error, and it works even better if you use the FR 15x12 and 16x13 wheels instead of the FR17 versions!
     
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  17. JayBlazin454

    JayBlazin454
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    I've testing it with the AI too, and they can drive on Tungsten Bay Racing Circuit with a risk of 1.22!
     
  18. NewoFox

    NewoFox
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    Any plans to fix the audio looping issue at higher RPM's?


    Other than that, still as fun as I remember! Keep up the great work!
     
    #438 NewoFox, Oct 19, 2017
    Last edited: Oct 19, 2017
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  19. O4ozzy

    O4ozzy
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    please can you make this car have a halo as a part
     
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  20. R32 GTR

    R32 GTR
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