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will this be implemented?

Discussion in 'General Discussion' started by jayster346, Dec 31, 2013.

  1. jayster346

    jayster346
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    I was just wondering if the Dev's had thought of this at all. When you rev the engine up on a vehicle in the game, all it does is make noise. Shouldnt it tilt the vehicle a little or the engine on its mounts slightly? And also exhaust particles such as carbon?

    I want to feel like the engine is moving these vehicles.

    I understand the game is in beta, i was just wondering if these things might be added. this is in no way a criticism. I love this game and see the hard work that is being put into it.
     
  2. CrazeGaming

    CrazeGaming
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    its earlier than beta, its in alpha, so that sort of thing won't be implemented for ages. i'm sure there are more pressing issues than particles from exhaust fumes on their minds
     
  3. Potato

    Potato
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    I saw some important person on these forums say that the devs are working on it and it will maybe be implemented in the race update. Maybe. That doesn't mean it will.
     
  4. Jon

    Jon
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    Actually, these cars got V shaped engines so they are not going to cringe. So far i know that's the case, only engines doing this are in-line engines.

    What i think should be ''fixed'' before this is sound effects and a fuel system for cars (so they actually can run out of fuel and the car becomes lighter as the fuel goes away).
     
  5. Potato

    Potato
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    1. All engines will move a little when they rev up.
    2. Cars do have gas and can run out. Not sure about the changing weight though.
     
  6. SixSixSevenSeven

    SixSixSevenSeven
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    The spin effect is nothing to do with the piston configuration. Every action has an equal and opposite reaction, spin the crankshaft with 500Nm of torque in one direction and the engine block wants to spin with 500Nm of torque in the other direction. This is a feature on all engines with single crankshafts.

    The fuel thing is already implemented. The cars have actual fuel levels which decrease as you drive (you can even get a MPG readout in the debug screen) and the engine will stop when your fuel hits 0.
     
  7. gabester

    gabester
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    We added engine reaction torque recently; it will be in the next update :)

    Fuel consumption has been in there for ages. Do a lot of laps around a racetrack and you will see the needle has moved down, or set your fuel level low in the console and drive it until it's out of gas and the engine will shut off. We have plans to make the weight change with fuel consumption as well, but that requires a new feature on the C++ side (changing node weight on the fly)
     
  8. Jon

    Jon
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    I wasn't aware that the fuel system was implemented, but how is it possible to drive a car without the fuel tank then? :p
    And that all car engines tilt to the side is new for me, sorry for misleading.
     
  9. metalmuncher

    metalmuncher
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    Because if a fuel tank isn't defined the default fuel capacity is 100L. This helps in the early stages of making a vehicle as the creator will not need to mess about with fuel tanks to get the car moving at least.
     
  10. gabester

    gabester
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    Yep. Imagine how frustrating it'd be trying to make a new car from scratch wondering why it won't move because you forgot to add a fuel tank part.
     
  11. jayster346

    jayster346
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    Are you working on torque converters at all? Personally i like manuals better, but its still fun to mess with the automatics in game. Like what about 'brake torquing' or burnouts while holding the brake and gas? or is this not happening for me because the triggers on the 360 controllers have a combined axis in beamng?
     
  12. gabester

    gabester
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    We do simulate torque converters. It may be that the gas + brake burnout doesn't work because of the combined axes, or it could be a flaw in the drivetrain code that is not allowing enough throttle torque to override the brake torque.
     
  13. simon48

    simon48
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    Speaking of torque and the race update, any chance the race update will have the fix for the lack of torque with an automatic transmission when it's in first gear and stopped (making hill starts just about impossible)?
     
  14. gabester

    gabester
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    If we have time to get to it, we will try :)
     
  15. simon48

    simon48
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    Awesome! No pressure, if you don't get it done for this update that's fine, you guys have like three updates worth of stuff already planed for the race update. ;)
     
  16. jayster346

    jayster346
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    Hill starts are probably slow because the vehicles shift into 'neutral' when they are stopped and are put into 'drive' when they start going again. (in automatic mode at least) This problem might be fixed with a manual selection of automatic gears. being able to switch from P to N to D ect.. and then staying in those unless you shift out of them. Then you could just hold off the power with the brakes like it is with a real automatic.
     
  17. gabester

    gabester
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    Yep, this is planned. We had a working prototype for manual automatic gears but right now we are still focusing on other things.
     
  18. jayster346

    jayster346
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    Im sure there are a lot more important things to get done haha, good that it is planned though.
     
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