WIP Beta released Ibishu Hopper Unlimited 2.0

The 4-door variant of the Ibishu Hopper

Tags:
  1. Kentucky Fried Chicken

    Kentucky Fried Chicken
    Expand Collapse

    Joined:
    Aug 3, 2016
    Messages:
    406
    You're way too young to be here.
     
    • Agree Agree x 2
  2. missionsystem

    missionsystem
    Expand Collapse

    Joined:
    Oct 9, 2015
    Messages:
    636
    i guess I can help with the main body jbeam but not able to add new doors ect
     
  3. Cutlass

    Cutlass
    Expand Collapse

    Joined:
    Apr 30, 2017
    Messages:
    3,124
  4. The Shotty

    The Shotty
    Expand Collapse

    Joined:
    Mar 15, 2014
    Messages:
    1,556
    If you want me to make the JBEAM for you, then I can, considering i've made one already
     
  5. Kingcreeper

    Kingcreeper
    Expand Collapse

    Joined:
    Jun 14, 2017
    Messages:
    435
    Anything is okay for now, I mean so far I tried making jbeam but it doesn't work. This happens (I used gridmap as the sample map)
    upload_2017-9-9_14-8-6.png upload_2017-9-9_14-8-30.png
     
    #45 Kingcreeper, Sep 9, 2017
    Last edited: Sep 9, 2017
  6. HumanTarget

    HumanTarget
    Expand Collapse

    Joined:
    May 29, 2014
    Messages:
    726
    I know you've probably checked hundreds of times, but just make sure you arent missing any { }'s
    If you arent using Notepad++ id recommend getting it.
     
  7. The Shotty

    The Shotty
    Expand Collapse

    Joined:
    Mar 15, 2014
    Messages:
    1,556
    Don't make it a seperate vehicle; make it an additional modification. If you need any help/advice, PM me
     
  8. Kingcreeper

    Kingcreeper
    Expand Collapse

    Joined:
    Jun 14, 2017
    Messages:
    435
    Okay, um how do I do that
    I am using that, also how many lines are there supposed to be in the file
     
  9. The Shotty

    The Shotty
    Expand Collapse

    Joined:
    Mar 15, 2014
    Messages:
    1,556
    PM me
     
  10. HumanTarget

    HumanTarget
    Expand Collapse

    Joined:
    May 29, 2014
    Messages:
    726
    Not sure I know what you mean by "lines" I assume you mean lines of code. That varies for every mod.
     
  11. Skystunt123

    Skystunt123
    Expand Collapse

    Joined:
    Jan 19, 2014
    Messages:
    155
    First to add it ingame just add the model to the normal jbeam, as an aditional modification, and making it a separate unibody
    Then modify the jbeam to fit the model in BNEditor, that would be the easier way
     
  12. Kingcreeper

    Kingcreeper
    Expand Collapse

    Joined:
    Jun 14, 2017
    Messages:
    435
    Could you explain it in more detail
     
  13. Skystunt123

    Skystunt123
    Expand Collapse

    Joined:
    Jan 19, 2014
    Messages:
    155
    First of all, in order to see how your model looks in the game, you need to go into the attached jbeam file and change "hopper_body" into whatever your model's name is in blender.
    I've attached some pictures to make it easier to see.
    This is just so you can see how it looks in game (materials and if you like the looks) and start adding the doors, the trunk door, and move the wheels (the wheels will be inside the frame at first)
    --- Post updated ---
    There are two outlined models because one should be the frame and the other should be the body
     

    Attached Files:

  14. Kingcreeper

    Kingcreeper
    Expand Collapse

    Joined:
    Jun 14, 2017
    Messages:
    435
    So, since my body's name in blender is called hopper_body_extended, do I put hopper_body_extended in the file you gave me?
     
    #54 Kingcreeper, Sep 10, 2017
    Last edited: Sep 10, 2017
  15. Skystunt123

    Skystunt123
    Expand Collapse

    Joined:
    Jan 19, 2014
    Messages:
    155
    Yeah, over "hopper_body" you put "hopper_body_extended"
    --- Post updated ---
    Remember, it's just the body, after you add the body, you'll have to add the hardtop if it's separate, and ofc the frame.
     
  16. Kingcreeper

    Kingcreeper
    Expand Collapse

    Joined:
    Jun 14, 2017
    Messages:
    435
    Oh wait, the thing I put as hopper body extended is the frame, right
    upload_2017-9-10_14-59-29.png This thing
     
  17. Skystunt123

    Skystunt123
    Expand Collapse

    Joined:
    Jan 19, 2014
    Messages:
    155
    that is the body, the frame is the that metal thing below
    --- Post updated ---
    this is the frame
    have you got it showing in game ? the body ?
     

    Attached Files:

    • ffffff1.png
    • ffff.png
  18. Kingcreeper

    Kingcreeper
    Expand Collapse

    Joined:
    Jun 14, 2017
    Messages:
    435
    It's this thing
    upload_2017-9-10_15-49-2.png
    Right
    Also it's not working. If it supposed to be in the Ibishu Hopper file in beamng it's not. And it doesn't work in the other thing
     
  19. Skystunt123

    Skystunt123
    Expand Collapse

    Joined:
    Jan 19, 2014
    Messages:
    155
    yeah, that thing
     
  20. Kingcreeper

    Kingcreeper
    Expand Collapse

    Joined:
    Jun 14, 2017
    Messages:
    435
    I'm starting to work on Jbeam, shout-out the Skystunt123 for helping
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice