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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Peter Beamo

    Peter Beamo
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    Have u done anything to it???


    OT : Unbreakable driveshaft to act like a slider driveshaft for my Derby pack! (done fore 80 pessima ,burnside ,Barstow ,GM)
    Here is some testing :)
    Normal (4.5 v8 ,head on ,high speed)
    screenshot_00286.png
    Unbreakable (5.5 v8 stage 3 ,head on ,high speed)
    screenshot_00287.png

    And derby bumper for Barstow! (for all cars soon)
    screenshot_00288.png
     
    #13901 Peter Beamo, Sep 4, 2017
    Last edited: Sep 5, 2017
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  2. Raptor717

    Raptor717
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    Jun 16, 2017
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    31
    Hey, i'm starting my first map. How would i get my walls (making a racetrack) to function as walls? I can drive right through them and they're set to collision mesh. Also, how do i make sandpits? i'll upload a picture later.
     
  3. bob.blunderton

    bob.blunderton
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    This is the forum for development screenshots not mapping questions. Please stay on topic.
    Post questions in content creation forum in the future.
    Set "Visible mesh" for your collision model in the right-side dialog box with your item in the f1 object editor mode of the f11 map editor.
    Try to use things that have a built-in collision mesh in the future, most game-included objects do have this (a few don't).
    Keep in mind you have a 4000-piece (4096 incl. player and camera, terrain etc) limit of map objects so don't go bananas & do watch FPS.

    I do have something to add to this thread:


    A super-center in Beamng.drive with it's own custom name. There will be a few of these in Roane County.

    Most all the objects here except the mesh median in the main route, and the decal roads themselves are all forest objects and don't count towards the item-limit.
     
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  4. Ytrewq

    Ytrewq
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    Haven't you gone a bit too far?
    O.T.:
    Lettering
    screenshot_00357.png
     
  5. Michaelflat

    Michaelflat
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    is there any tutorial on how to do this? i saw what you wrote on another thread but I can't follow, how do you make a soundgroup? or can you just post the file structure.
     
  6. Ytrewq

    Ytrewq
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    More lettering. This time my oldest mod was the one to get it!
    screenshot_00364.png screenshot_00365.png
     
  7. m33p4r34l

    m33p4r34l
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    15


    First time ever I could create sth in beamNG :D
     
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  8. Peter Beamo

    Peter Beamo
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    well maybe a little baby I don't wanna lie
     
  9. 440cid

    440cid
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    Jul 12, 2015
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    Oh yeah I just realize this page exist. It does better job explaining than I do :)

    https://wiki.beamng.com/Sound
     
    • Informative Informative x 1
  10. KaiserimnopYT

    KaiserimnopYT
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    • Agree Agree x 1
  11. bob.blunderton

    bob.blunderton
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    Dollar Miserable!


    AWFFLE HOUSE


    Spend a-lot plaza (it's now done except some business signs for the strip-mall on the side)




    I had posted some hints as to the Spend-a-Lot yesterday but it's finally done.
    Before you go to put one in your map please understand that the AWFFLE HOUSE and the SPEND a Lot, signs, shopping center, curbing, grass planting took TWO DAYS morning until night working.
    For those that missed the other day with the Burger World menu, I have posted it here again.

    I made it for the car crash guys out there... and all the folks who enjoyed this map but said the detail wasn't enough.
    Look for these in next month's ROANE COUNTY version update.
     
    #13911 bob.blunderton, Sep 5, 2017
    Last edited: Sep 5, 2017
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  12. Ytrewq

    Ytrewq
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    Theory: Lettering consists of three layers. First has "_d" in the end of the name. Texture in it usually has dark grey color. The second has "_s". This texture usually has very light grey color. Third has "_n" and is a normal map. The third is optional (and needs GIMP with special plugin to be edited), you can use null_n.dds that is located in "common". Lettering without a proper normal map looks pretty good (all my lettering is made this way), especially on pictures. The only problem is that it lacks the 3d look of normal-mapped lettering.
    1. Make textures, I use paint.net for that. They need to be .dds. Consult official lettering for size and color. The letters in _s texture should be smaller that in _d texture to fit inside _d letters.
    2. Make materials.cs. It should look like this:
    singleton Material(your material name)
    {
    mapTo = "your material name";
    specularMap[0] = "vehicles/target vehicle/your lettering folder's name/your lettering name_s.dds";
    normalMap[0] = "vehicles/common/null_n.dds";
    diffuseMap[0] = "vehicles/target vehicle/your lettering folder's name/your lettering name_d.dds";
    reflectivityMap[0] = "vehicles/target vehicle/your lettering folder's name/your lettering name_s.dds";
    specularPower[0] = "128";
    pixelSpecular[0] = "1";
    diffuseColor[0] = "1 1 1 1";
    useAnisotropic[0] = "1";
    castShadows = "0";
    translucent = "1";
    //translucentBlendOp = "None";
    alphaTest = "0";
    alphaRef = "0";
    dynamicCubemap = true;
    materialTag0 = "beamng"; materialTag1 = "vehicle"; materialTag2 = "decal";
    //translucentZWrite = "1";
    };
    3. Make mesh. Open the desired car's 3d model in Blender. Find the right lettering mesh, delete everything else. Rename the mesh as you want and rename the material to match the material in the .cs file. Then, open the UV editor and do UV mapping. Export .dae when finished.
    4. Make jbeam. Use a copy of official lettering's jbeam, just rename it and change the correct flexbody name to your mesh's name.
    Put all files in vehicles/target vehicle/your lettering folder's name, send to zipped folder. Your lettering is complete.
     
  13. killstreak451

    killstreak451
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    meh the food is 5 star
     
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  14. Mr_Awesomeness12 2

    Mr_Awesomeness12 2
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    Dec 16, 2015
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    281
    Can i get a...... BONELESS PIZZA wit a 2litr o coke
     
  15. killstreak451

    killstreak451
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    tf kinda pizza
     
  16. Ytrewq

    Ytrewq
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    No ghetto memes please. They're horrible.
     
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  17. grayman9000

    grayman9000
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    Sep 7, 2013
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    820
    the names u just made up for these places just make me laugh so fucking hard, keep it up man
     
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  18. Michaelflat

    Michaelflat
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    Thumbnail generator can't handle my config amount :p
    upload_2017-9-5_20-3-25.png
     
    • Agree Agree x 2
  19. lyndon123

    lyndon123
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    Dec 19, 2015
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    565
    no its because those configs have spaces in their names. get rid of the space indents and they will work
     
  20. Michaelflat

    Michaelflat
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    Ok, yeah thanks i see the issue, only got 41 files to individually rename :(
    **found a bulk renaming program** this makes life SO MUCH EASIER! expect the mod by Tomorrow latest, hopefully tonight :)
     
    #13920 Michaelflat, Sep 5, 2017
    Last edited: Sep 5, 2017
    • Informative Informative x 1
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