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What does C/O Drivability do in the AI control?

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Nisme, Aug 10, 2017.

  1. Nisme

    Nisme
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    Joined:
    Oct 7, 2016
    Messages:
    16
    I'm wondering what it does as when I changed it it didn't seem to do anything
     
  2. Spaceballs the Username

    Spaceballs the Username
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    Oct 13, 2015
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    I think it's the new parameter that determines the likelihood of using dirt roads and other non-concrete paths when set to the "flee" mode.
     
  3. Nisme

    Nisme
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    Oct 7, 2016
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    So wait because it goes from 0 to 0.9 so I guess 0.9 is when the barely use dirt roads or as much as possible?
     
  4. LegoCollecter14

    LegoCollecter14
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    Dec 31, 2016
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    testing now
    --- Post updated ---
    reallllllyyy likes dirt with 0.9
    --- Post updated ---
    never mind doesnt matter
     
  5. tdev

    tdev
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    Developer
    BeamNG Team

    Joined:
    Aug 3, 2012
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    Its a cut-off value. It wont drive on dirt roads for example.
     
  6. LegoCollecter14

    LegoCollecter14
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    Dec 31, 2016
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