Soft body physics in environment

Discussion in 'Ideas and Suggestions' started by <-=[S.d.V]=-> Duck, Jul 19, 2017.

  1. <-=[S.d.V]=-> Duck

    <-=[S.d.V]=-> Duck
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    Is it possible to apply a simpler version of soft body physics to the environment? Like trees that breaks, concretes, railroads, etc

    Just something that I've been thinking of ^^

    PS: Found this answer from 2014. It still holds true?

    https://www.beamng.com/threads/lack-of-soft-body-objects.6308/
     
  2. Alex [ITA]

    Alex [ITA]
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    It would need a massive CPU use. Unfortunately not realizable I think...
    Even if it's a simplier version of soft body...
     
  3. Giraffinator

    Giraffinator
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    If all the static objects were changed to "props", the game would crash or be so laggy it would be unplayable.
     
  4. naguluna

    naguluna
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    Fixing an object to the terrain and rotating its spawn are implemented but disabling physics is not possible yet, hopefully is implemented soon.
     
  5. Nathan Baltazar

    Nathan Baltazar
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    Not everything would be able to be like this, I think the only thing that should be semi-soft body is guardrails.
     
  6. Flippi 284

    Flippi 284
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    All our computers will die.
     
    • Agree Agree x 2
  7. NistingurA

    NistingurA
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    You could in Theorie do Smth that Spintires uses. Dynamic environment isn't very cpu intensive. Well the trees don't need a separate jbeam. That is what people think of, that the environment like trees would need a jbeam to deform and break. That's not true.
    The problem is that Torque dosent support Smth like this.. At least to my knowledge.
     
  8. Glitchy

    Glitchy
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    Dynamic destruction wouldn't be too bad, Battlefield 4 does it!
     
  9. NistingurA

    NistingurA
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    Battlefield uses a completely different engine that is made for destructible environment.. The torque engine isn't made for Smth like that
     
  10. roland91

    roland91
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    IF it's possible to "anchor" jbeams down, then making a level specific "prop" that would have one cars worth of jbeam might be all we would need? It would only have guardrails, trashcans, roadsigns and perhaps a weak wooden bridge all merged into a single jbeamed prop, that would be positioned in the level editor? Just a thought I have been having for a while now. This idea does cost a loss of one vehicle though, so on an old dual-core you would struggle to have more than a single car then.
     
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