Is it possible to apply a simpler version of soft body physics to the environment? Like trees that breaks, concretes, railroads, etc Just something that I've been thinking of ^^ PS: Found this answer from 2014. It still holds true? https://www.beamng.com/threads/lack-of-soft-body-objects.6308/
It would need a massive CPU use. Unfortunately not realizable I think... Even if it's a simplier version of soft body...
If all the static objects were changed to "props", the game would crash or be so laggy it would be unplayable.
Fixing an object to the terrain and rotating its spawn are implemented but disabling physics is not possible yet, hopefully is implemented soon.
Not everything would be able to be like this, I think the only thing that should be semi-soft body is guardrails.
You could in Theorie do Smth that Spintires uses. Dynamic environment isn't very cpu intensive. Well the trees don't need a separate jbeam. That is what people think of, that the environment like trees would need a jbeam to deform and break. That's not true. The problem is that Torque dosent support Smth like this.. At least to my knowledge.
Battlefield uses a completely different engine that is made for destructible environment.. The torque engine isn't made for Smth like that
IF it's possible to "anchor" jbeams down, then making a level specific "prop" that would have one cars worth of jbeam might be all we would need? It would only have guardrails, trashcans, roadsigns and perhaps a weak wooden bridge all merged into a single jbeamed prop, that would be positioned in the level editor? Just a thought I have been having for a while now. This idea does cost a loss of one vehicle though, so on an old dual-core you would struggle to have more than a single car then.