HI, I've modded the Ibishu Hopper quite extensively (fenders, lights, hood, body, indicators, fascia etc.) so it seemed a lot more complicated to create modslots, than to rename it and have a separate model. Originally I saved it in a folder in content/vehicles/hopperM/vehicles/hopperM and it would show up but without the pictures. Then I thought I would do it properly, so I wrote some python code to replace the string 'hopper' to 'Modper': - in every object name in the .cdae - every filename in the folder - every reference in the jbeam,cs,json,pc files. - and all the modified files are in Documents/Beamng.drive/mods/Modper/vehicles/Modper I've even zipped it in the mod folder and it does show up among the mods as activated, but it doesn't show up in the vehicle list. The vehicle creation guide says the first 3 prerequisites are the info.json, the cdae and the <vehiclename>.jbeam. I perused these 3 over and over again, compared them to other mod cars' and I can't figure out, why the vehicle isn't showing up in the list. To clarify: my info.json has "Name":"Modper", "Brand":"Ibishu" the objects in the cdae are Modper_frame, Modper_body, Modper_hood, Modper_Fender_R etc. and the Modper.jbeam refers to each flexbody as Modper_hood, Modper_body, etc. The console in game started with <'> has no error message about this and that's what the Beamng.log has to say about it: "6.32952|D|GELua.modmanager.initDB|mountEntry -- mods/modper.zip. Mod: { active = true, dateAdded = 1499790000, dirname = "mods/", filename = "modper.zip", fullpath = "mods/modper.zip", hash = "wip", modType = "vehicle", modname = "modper", stat = { accesstime = 1499790000, createtime = 1499790000, filesize = 20968000, filetype = "file", modtime = 1499790000, readonly = false } } 7.78866|D|GELua.modmanager.initDB|... finished" I see no error message and I don't know what's wrong! Please Help
Whoa, hold up. You've made the hopper completely broken because you tried to split it. Turn "modper" back to hopper for a start . It depends on hopper files, but you rewrote the paths and broke it.
The hopper works just fine. It's in the list and loads without issues. I made a copy of it's files, where I renamed every file, every 3d object and every reference to every file and 3d object. --- Post updated --- Here you go!
Thanks! I'll try moving the folder after work. And Good catch on materials! I did change the references in materials.cs, but only the object and mesh names in blender. Appreciate what you guys do! It's nice of you to help out all the mod noobs, like me!