1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Mythbuster

    Mythbuster
    Expand Collapse

    Joined:
    Aug 11, 2012
    Messages:
    782
    Thanks, but the whole thing is designed to just be silly tough, in an agricultural/post-apocalyptic way, so it's supposed to look fat ;). Part of the 4-link mounts, for example, are welded onto I-beams that are welded directly onto "a generic old 4x4 frame", that has a bit chopped out so the diff can't hit it, the anti-roll-bar consists of a 2 cm (or so) thick metal plate welded onto a fat steel tube... The shocks are actually modeled after one of DennisW's crawlers(he gave permission for it), so either way the shock shafts should be the right size. (Most of the detailing on the coilovers isn't just copied from his coilovers, by the way, just the general thickness and relative dimensions). The frame alone weighs about 1500kg :p.
     
  2. dkutch

    dkutch
    Expand Collapse

    Joined:
    Mar 24, 2013
    Messages:
    818
    More pics of new options:
     

    Attached Files:

    • 9571aa40c2.png
    • 93607c86b4.png
    • c159cc3480.png
  3. SixSixSevenSeven

    SixSixSevenSeven
    Expand Collapse

    Joined:
    Sep 13, 2013
    Messages:
    6,960
    :O
    Fair bit of heft to it then
     
  4. Mythbuster

    Mythbuster
    Expand Collapse

    Joined:
    Aug 11, 2012
    Messages:
    782
    Yessir... Might need to cut some weight out later though. Still needs to haul ass so it can keep up with the HellPig.

    Body and all the "stuff" attached to it is UV'ed. All that needs to be UV'ed now is the lights and dials(Also, rrrrrrrrr9 gave me some awesome pictures for the textures for that, made off his own Willys jeep, so massive thanks for that).
    If you're wondering about the blue markings: I'm going for a pretty early Willys as far as markings go, and they had blue drap-colored numberings.
    5B9rs.jpg
    (The numbering is intentionally not-visible. The hood was cut and the fenders moved up to accomodate the low ride-height and large tires)
    Of course most what's visible here will be rusted and faded off anyway. Usually the best way to create a "weathered" effect on something is to first make it as if it were new(and save that, in case you want to make a clean version later :p), and then adding dirt, grime, and weathering over that, in case you were wondering :)
     
  5. DrowsySam

    DrowsySam
    Expand Collapse

    Joined:
    Jul 30, 2013
    Messages:
    996
    Cessna 172 and the Datsun 720 :cool: Pretty sexy.


    (imported from here)
     
    • Like Like x 1
  6. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,685
    While I'm waiting for the next update (since the trees I need for my map are there), I will make a small introduction of Mt.Shell.

    The map, heightmap talking, is similar to the RoR one, with a few changes.

    6LRMqhE.jpg

    The road is made out of multiple decal roads, and painted with the appropriate terrain material.
    There will be also some "blind" spots, with ice. You go over them, you could fell down the mountain.

    QyqfVMj.jpg

    There are some guardrails and signs over the road. The whole path is illuminated from about 50 spotlights, each casting shadows (may hurt some old system).

    faPeEDr.jpg

    The map also have a day/night cycle. The road is not flatted out, instead it's full of dangerous jumps.
    At the end of the path you get to a communication center. More like a trasmission tower.

    XID3pD5.jpg

    There are lot of curves, some are good to drift, some need slow speeds..
    It should take from 10 to 20 minutes to drive around the map, depends on the car, on how you drive.
     
  7. DrowsySam

    DrowsySam
    Expand Collapse

    Joined:
    Jul 30, 2013
    Messages:
    996
    Looks sweet man, is the depth going to vary? Like, the further you go off the road, the deeper the snow gets? (Example)
     
  8. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,685
    Not yet. My material is called snow, and from what I see, it's already using the snow friction the game has, but it doesn't have any depth. I think it depends on the game codes, if the Snow material has depth or not.

    V Oh, didn't know about that. The more you know :)
    I need to figure out if those are done manually, or with some game tool or whatever.
     
    #348 Nadeox1, Dec 4, 2013
    Last edited: Dec 4, 2013
  9. DrowsySam

    DrowsySam
    Expand Collapse

    Joined:
    Jul 30, 2013
    Messages:
    996
    Couldn't you just use ter.depth like the mud?
     
  10. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,685
    Does this even looks like a tree you'd find on a mountain? For the snow, imagine it for now :p

    PINES.png

    This was my first tree ever, hope it turned out good :)

    EDIT- Annnnd turned out to be extremely bad on FPS :(
     
    #350 Nadeox1, Dec 7, 2013
    Last edited: Dec 7, 2013
  11. moosedks

    moosedks
    Expand Collapse

    Joined:
    Nov 4, 2012
    Messages:
    1,112
    tried to fix textures or materials and stuff in blender and made it worse. lol
    screenshot_00015.png

    can someone help me with the texture issue? I know that blender changes the names of the textures sometimes but changing them back resulted in different issues. Some textures ended in .001 or .002 and wouldn't let me delete them.

    also I started fitting the jbeam to the hood. How do i get rid of all the other nodes around the screen? It's really annoying. I've already taken all unnecessary parts off
    screenshot_00017.png
     
    #351 moosedks, Dec 9, 2013
    Last edited: Dec 9, 2013
  12. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,685
    I think a video will be more interesting. The cycle was paused the best (IMO) part of the day for this map.

     
    #352 Nadeox1, Dec 9, 2013
    Last edited by a moderator: Oct 21, 2015
  13. JDMClark

    JDMClark
    Expand Collapse

    Joined:
    Aug 10, 2013
    Messages:
    1,347
    I plan to add some features your map uses. The roads will be covered in slick and icy snow:)
     
  14. dkutch

    dkutch
    Expand Collapse

    Joined:
    Mar 24, 2013
    Messages:
    818
    Waaat.
     

    Attached Files:

    • 2a326cc2b2.png
  15. Neidjel

    Neidjel
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    332
    Rear engined Covet?
    One of those projects I started as well and will probably never finish. I used the Bolide's chassis, suspension and engine though. Fits surpirsingly well.
     
  16. dkutch

    dkutch
    Expand Collapse

    Joined:
    Mar 24, 2013
    Messages:
    818
    Mid engine'd. I plan to use the covet suspension and such yet, just copying the front stuff and mounting it in the back.
     

    Attached Files:

    • 9bd6dd19ed.png
    • f08b236cf0.png
  17. Neidjel

    Neidjel
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    332
    Oh yeh, mid engine'd... my bad :p anyways, is that a straight exhaust without cat? You're not getting that through emission tests :p seriously though, it's looking pretty awesome. Will it be RWD or will you somehow add a driveshaft to make it AWD?
     
  18. TedHallgren

    TedHallgren
    Expand Collapse

    Joined:
    Nov 19, 2012
    Messages:
    97
    you should make like a renault 5 turbo style bodykit!
     
  19. GamerN3x

    GamerN3x
    Expand Collapse

    Joined:
    Jan 29, 2013
    Messages:
    19
    Hello.
    And let me introduce a sedan from Soto motor! But it was already introduced in RoR forum as RoR member's know this ;)
    And well, This basically based off BMW E32 for its dimensions base, then later shorted to fit E34 dimensions because the body was itself too long. It also the styling was kinda inspire from Rover's 800 for base styling. And now greatly improved/fixes from last progress.
    SEDANZ5.png

    Here's extra pic which is they are tuned and drift. And I know there few error after photoshoped and too late :)

    (imported from here)
     
  20. Cwazywazy

    Cwazywazy
    Expand Collapse

    Joined:
    Dec 1, 2012
    Messages:
    1,245
    I think the answer to my question is going to be no but I'll ask anyway:

    Is it possible to port a terrain from a game like ETS2 (Big long highways) to Drive?
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice