WIP Beta released Super-Rallycross mesh track V-0.5

Discussion in 'Terrains, Levels, Maps' started by ben8nz, Dec 8, 2013.

  1. ben8nz

    ben8nz
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    Super-Rallycross mesh track that I made in Blender.

    (( UPDATE ))
    Rallycrossben.jpg
    SuperRallycross V-5.zip (1.82 MB)

    It is a Supercross inspired Rallycross track. I have a lot of fun on it and want to share it with the community. It works best with the pickup.

    1 I added details and textures
    2 I set up the collision mesh.

    I plan on, "Eventually" converting it into a terrain short race track.
    If anyone has any questions, pointers, or wishes be sure to let me know..



    Extract to (Experimental version or textures will need to be setup.)
    C:\Program Files (x86)\Steam\steamapps\common\BeamNG.drive\content\levels


    Open game and Add "Supperrally" to Grid map and injoy.
     

    Attached Files:

    #1 ben8nz, Dec 8, 2013
    Last edited: Sep 27, 2014
    • Like Like x 1
  2. Sevennemesis

    Sevennemesis
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    Re: Super-Rallycross mesh track

    pretty cool!

    did you generate UVW map?
     
  3. moosedks

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    Re: Super-Rallycross mesh track

    this is the exact type of thing i've tried to make in blender and failed horribly. This looks awesome.
     
  4. SkritCraft

    SkritCraft
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    Re: Super-Rallycross mesh track

    This reminds me of Trackmania :D
     
  5. shotgun347

    shotgun347
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    Re: Super-Rallycross mesh track

    looks sweet! I'm gonna try it out with a racing wheel to see how it is.
     
  6. ben8nz

    ben8nz
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    Re: Super-Rallycross mesh track

    Not yet. I Wanted to make it as performance friendly as I could. It's semi low poly.
    And I'm having issues with exporting materials with blender. I'll try to add some lines tonight.

    - - - Updated - - -

    Is anyone enjoying it yet?
     
  7. Sevennemesis

    Sevennemesis
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    Re: Super-Rallycross mesh track

    textures does not attack the performance, poly... yes! :)

    when you create a road, you have the possibility to generate Uvw ( in 3ds max is possible ), after, put a texture on this ( like 512x512 ) and admire result! :)


    like this


    (imported from here)


    Uploaded with ImageShack.us
     
    #7 Sevennemesis, Dec 9, 2013
    Last edited: Dec 9, 2013
  8. shotgun347

    shotgun347
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    Re: Super-Rallycross mesh track

    It may be quite short, and kinda small. But it is quite entertaining. (That's what she said:cool:).
     
  9. FastestClassic

    FastestClassic
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    Re: Super-Rallycross mesh track

    EDIT: Never mind, figured out how to enable it...

    - - - Updated - - -

    Wow, this is actually really fun! ;) Nice work.
     
  10. ben8nz

    ben8nz
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    Re: Super-Rallycross mesh track

    I just posted a new update with a UVW map, textures, and a lower poly mesh
     
  11. Dr.pain

    Dr.pain
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    Re: Super-Rallycross mesh track

    where insert please? :)
     
  12. arilliam

    arilliam
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    Re: Super-Rallycross mesh track


    How exactly did you get it to work?
     
  13. FastestClassic

    FastestClassic
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    Re: Super-Rallycross mesh track

    Somewhere in the Terrain editing menu, it says about the collision mesh. I just selected "visible mesh" instead of "collision mesh".

    Sorry if that wasn't a very helpful description, but I'm supposed to be studying for finals right now >.>
     
  14. Dr.pain

    Dr.pain
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    Re: Super-Rallycross mesh track

    heeeeyyyyy mans where please insert maid "Superrallycross" ? :-( i insert in D:\games (x86)\BeamNG\BeamNG.drive\levels and too in D:\games (x86)\BeamNG\BeamNG.drive\levels\GridMap and nothing :-(
     
  15. ben8nz

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    Re: Super-Rallycross mesh track

    It's only a object at the moment.. The folder is to fix material issues only it's not a map (yet).. you have to add to a world in the editor as an object.
     
  16. Dr.pain

    Dr.pain
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    Re: Super-Rallycross mesh track

    why my game crashes when I run this route? :-(
     
  17. aljowen

    aljowen
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    Re: Super-Rallycross mesh track

    Are you using an AMD card?
     
  18. Dr.pain

    Dr.pain
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    Re: Super-Rallycross mesh track

    yop sapphire radeon 6950 :-(
     
  19. aljowen

    aljowen
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    Re: Super-Rallycross mesh track

    That is why this map wont work. AMD cards can not load maps that have very large 3d meshes. If the author were to cut the track into 4 separate sections and place them next to each other that may work, if not then they would have to half the section sizes again by cutting it into a 2x4 grid, then 4x4 if that doesn't work and so on and so forth.
     
  20. Dr.pain

    Dr.pain
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    Re: Super-Rallycross mesh track

    aha :-( what do you recommend?
     
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