Released K&B's Thrusters Mod

Discussion in 'Configurations' started by Roasted Bunny, May 29, 2016.

  1. CarBro74

    CarBro74
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    You are completely ignoring me. Just repeating things will not get you noticed. You know what, I am just going to repost my post until you stop doing that because it will lead you nowhere in life and for him updating this mod.

    You already said that. Don't try to repeat things. Repeating things will get you more and more ignored. Also updating and making mods takes a long time, and the mod is pretty old anyway. So it might not be updated.
    --- Post updated ---
    Also the guy who made this mod went freaking inactive since November 20th. So this will definitely never get updated.
     
  2. Wizardnil

    Wizardnil
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    Is this going to get updated anytime soon? This is a pretty old mod so I doubt it will be updated. Probably remade instead.
     
    • Agree Agree x 1
  3. Roasted Bunny

    Roasted Bunny
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    I'll probably update it this week, I didn't even know how much people cared about this mod! XD

    Sorry everyone. I'll have to check if the code has been updated for the vehicles first before I update it.... Edit: The code has not been updated since June 2016. I'll try to contact him.
     
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  4. Roasted Bunny

    Roasted Bunny
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    I'll try to update this mod soon.
     
  5. Roasted Bunny

    Roasted Bunny
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    I will try to update this mod today! (Hopefully)
     
  6. jarhead2012

    jarhead2012
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    YES CANT WAIT! maybe message a dev or somthing asking how thrusters work now
     
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  7. Roasted Bunny

    Roasted Bunny
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    I contacted Kalul0 yesterday, so he updated the code! So I can update it today! Just be aware I've kinda forgot how to do it! XD If I remember, it was easy enough.
     
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  8. Roasted Bunny

    Roasted Bunny
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    Having trouble, may be delayed. If not today it will most likely be tomorrow.
     
  9. Roasted Bunny

    Roasted Bunny
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    .
     
    #29 Roasted Bunny, Feb 25, 2017
    Last edited: Feb 26, 2017
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  10. Blood-PawWerewolf

    Blood-PawWerewolf
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    So I guess in the next update it's going to do something with how the thrusters work, because it's been all good until now.
     
  11. Roasted Bunny

    Roasted Bunny
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    No, it will most likely make your vehicles not work.
     
  12. Nadeox1

    Nadeox1
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    I advice to make your mod an 'addon' part for the vehicles, instead of replacing the main .jbeam file.
    (Told you the same over the Steam forum)

    It's very easy to do that.
    We already have a special slot in our official vehicles for this kind of stuff:


    Making the Jbeam properly:


    Gives you this:


    Which works exactly like your mod, minus you will not break anything.

    Attached is the example file I made for the Legran. Just do the same for the other vehicles.
     

    Attached Files:

    • Agree Agree x 1
  13. KaLul0

    KaLul0
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    Well, thats exactly what iam doing right now.
     
  14. Roasted Bunny

    Roasted Bunny
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    Thanks
    Thanks I will do that tomorrow! Does this mean the mod can upload it to the official mods page now?! Also do I need to update it after every BeamNG update?
     
    #34 Roasted Bunny, Feb 25, 2017
    Last edited: Feb 25, 2017
  15. Nadeox1

    Nadeox1
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    Yes, if you want.
    And no, exactly because it's a separate Jbeam, unless we change the nodes you are using on your thrusters (very unlikely), the mod will keep on working.
    That's why I was pushing you to do it the right way. Much less headache.
     
  16. Roasted Bunny

    Roasted Bunny
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    Thanks! Also KaLul0 will be uploading the mod.
     
  17. hduncan806

    hduncan806
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    i made thrusters for the etk s series and the prasu if any of the authors want me to remove it i will. It was pretty easy all i had to do was edit a few lines i'm sorry but i couldn't get i to work for the hopper but i'll keep trying
     

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  18. Roasted Bunny

    Roasted Bunny
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    Thanks! :D
     
  19. hduncan806

    hduncan806
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    Your welcome
     
  20. Aarongaming343

    Aarongaming343
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    can it work to 0.12?
     
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