EvilMcSheep submitted a new resource: Dawn of the Wreckoning - "Failrace's TestTrack" v2.0 - Major update to JonasTMT's original map - New look, roads, features and a challenging scenario! Read more about this resource... --- Post updated --- How Speedy was your Inspection? Post your times here! Driving with a keyboard, the best I could do was 04:25.47 - 3254 / 3333 Good luck! EDIT: 3400 Downloads and no times posted yet Here's some help! Spoiler: Best way off the hill - DO NOT OPEN unless you don't mind ruining the fun of figuring this out yourself! Hop off on the left, faceplant in the middle, tumble off to the right! Should work 1/2 of the time! If you end up on your side, accelerate and steer to right yourself, it's fast enough to even salvage Gold runs! Don't go too fast or you'll tumble too far, while going too slow will get you stuck on the roof, I'll leave figuring out the perfect speed up to you
Turn your lighting quality down a little bit, it's because of all the new lights making shadows. The pixelation was very obvious at night, even at max settings, so I had to double the shadow resolution. --- Post updated --- Try clicking it through here: https://www.beamng.com/resources/dawn-of-the-wreckoning-failraces-testtrack-v2-0.2384/ doing it through discussions gives me the same problem :/
I keep getting errors when trying to upload the file here, so have a Dropbox link: https://www.dropbox.com/s/m2ryr0xtx8z8v57/main.level.json?dl=0 Instructions: 1. Open DawnoftheWreckoning.zip 2. Within the archive, navigate to levels\TestTrackV2 3. Paste it in there It will get rid of the the lights that cast shadows, should look fairly natural no matter the settings, trust me, the shadows looked BAD at lower resolution!
EvilMcSheep updated Dawn of the Wreckoning - "Failrace's TestTrack" v2.0 with a new update entry: Release 2 - Minor polish and decreased levels of 'WHAT IS THIS?????' Read the rest of this update entry...
EvilMcSheep updated Dawn of the Wreckoning - "Failrace's TestTrack" v2.0 with a new update entry: Release 3 - Less terrible water, more spooky house and +10% flares Read the rest of this update entry...
Loving the track, but I am having issues with the second jump. There's no lip so I'm finding it difficult to get enough air to clear it, at any speed or any car. Has this happened to anyone else?
That's... odd. Done it with plenty of slow cars and never had any problems with it, nor has FailRace (@ 1:23)
Odd, indeed. I'll try verifying my integrity since I'm the only one with the issue so far. It's especially odd because the rest of the track works great, its just that one jump. Check out that FailRace video at 1:22, you can see the lip on my screens isn't as prominent.
Interesting, the jump seems to have caved in, not only on my version, but also the original. It also has happened to FailRace in the latest episode, despite him not changing the version. Very very odd indeed... Just cleared cache and redownloaded the map from here like everyone else, everything works just fine on my end. Is this the only mod affected or are others having the same problem?
Haha you beat me to it, I was just about to post about FR's new episode. I'll try clearing my cache and redownloading it. For what it's worth, I have the same issue with the original version of this map.
Guess we can blame the original author then, hehe I'll see if I can fix it later today, it won't be EXACTLY the same as before, but I'll try my best
Just to update you two on what's going on, I fixed the jump - it's a little different in shape now, but cars fly roughly the same distance as before, so all good :3 I'll add some quickplay courses and more Speedy Inspection-like time trial scenarios and hopefully push out the new update within a week
Well, that announcement got good ratings, didn't expect that, thanks Here's my nightly backup: https://www.dropbox.com/s/ix7nw0ax44f29q3/DawnoftheWreckoning.zip?dl=0 If you want, you can test to see if the jump is as it should be. There are also 3 quickplay routes and some fixes, with more to come before the "official" release!
Here's the current quickplay situation: What do you think? Any route suggestions? 4 more are planned: Dirt, Dirt - Reversed, Border Patrol (Roads of the outskirts, reversible) and a (very challenging) lapped version of QuickPlay Inspection. Also have a nice screenshot because why the hell not