Released Dawn of the Wreckoning - "Failrace's TestTrack" v2.0 R4+2

Major update to JonasTMT's original map - New look, roads, features and a challenging scenario!

  1. EvilMcSheep

    EvilMcSheep
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    EvilMcSheep submitted a new resource:

    Dawn of the Wreckoning - "Failrace's TestTrack" v2.0 - Major update to JonasTMT's original map - New look, roads, features and a challenging scenario!

    Read more about this resource...
    --- Post updated ---
    How Speedy was your Inspection?
    Post your times here!
    Driving with a keyboard, the best I could do was 04:25.47 - 3254 / 3333
    Good luck! :)

    EDIT:
    3400 Downloads and no times posted yet :(
    Here's some help!
    Hop off on the left, faceplant in the middle, tumble off to the right! Should work 1/2 of the time!
    20170610191157_1.jpg
    If you end up on your side, accelerate and steer to right yourself, it's fast enough to even salvage Gold runs!
    Don't go too fast or you'll tumble too far, while going too slow will get you stuck on the roof, I'll leave figuring out the perfect speed up to you :)
     
    #1 EvilMcSheep, Jun 8, 2017
    Last edited: Jul 19, 2017
  2. kerman

    kerman
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    V2 has killed my 60fps
     
  3. Kcool_Turbo

    Kcool_Turbo
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    --- Post updated ---
    Download button takes me to a 404 not found
     
  4. EvilMcSheep

    EvilMcSheep
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    Turn your lighting quality down a little bit, it's because of all the new lights making shadows.
    The pixelation was very obvious at night, even at max settings, so I had to double the shadow resolution.
    --- Post updated ---
    Try clicking it through here: https://www.beamng.com/resources/dawn-of-the-wreckoning-failraces-testtrack-v2-0.2384/ doing it through discussions gives me the same problem :/
     
  5. kerman

    kerman
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    but, could you make another version with old lightning?
     
  6. EvilMcSheep

    EvilMcSheep
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    I keep getting errors when trying to upload the file here, so have a Dropbox link:
    https://www.dropbox.com/s/m2ryr0xtx8z8v57/main.level.json?dl=0
    Instructions:
    1. Open DawnoftheWreckoning.zip
    2. Within the archive, navigate to levels\TestTrackV2
    3. Paste it in there

    It will get rid of the the lights that cast shadows, should look fairly natural no matter the settings, trust me, the shadows looked BAD at lower resolution!
     
  7. EvilMcSheep

    EvilMcSheep
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    EvilMcSheep updated Dawn of the Wreckoning - "Failrace's TestTrack" v2.0 with a new update entry:

    Release 2 - Minor polish and decreased levels of 'WHAT IS THIS?????'

    Read the rest of this update entry...
     
  8. EvilMcSheep

    EvilMcSheep
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    EvilMcSheep updated Dawn of the Wreckoning - "Failrace's TestTrack" v2.0 with a new update entry:

    Release 3 - Less terrible water, more spooky house and +10% flares

    Read the rest of this update entry...
     
  9. drifter_dave

    drifter_dave
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    Loving the track, but I am having issues with the second jump. There's no lip so I'm finding it difficult to get enough air to clear it, at any speed or any car. Has this happened to anyone else?
     
    • Agree Agree x 1
  10. EvilMcSheep

    EvilMcSheep
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    That's... odd.
    Done it with plenty of slow cars and never had any problems with it, nor has FailRace

    (@ 1:23)
     
    • Agree Agree x 2
  11. drifter_dave

    drifter_dave
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    Odd, indeed. I'll try verifying my integrity since I'm the only one with the issue so far. It's especially odd because the rest of the track works great, its just that one jump.

    Check out that FailRace video at 1:22, you can see the lip on my screens isn't as prominent.



     
  12. Prithvi THE Gamer 500

    Prithvi THE Gamer 500
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    ITS NOT WORKING!!!!!!!!! whenever i load this map grid map keeps loading up
     
  13. EvilMcSheep

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    Interesting, the jump seems to have caved in, not only on my version, but also the original.
    It also has happened to FailRace in the latest episode, despite him not changing the version. Very very odd indeed...

    Just cleared cache and redownloaded the map from here like everyone else, everything works just fine on my end. Is this the only mod affected or are others having the same problem?
     
  14. drifter_dave

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    Haha you beat me to it, I was just about to post about FR's new episode. I'll try clearing my cache and redownloading it.

    For what it's worth, I have the same issue with the original version of this map.
     
  15. EvilMcSheep

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    Guess we can blame the original author then, hehe :D
    I'll see if I can fix it later today, it won't be EXACTLY the same as before, but I'll try my best :)
     
  16. JonasTMT

    JonasTMT
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    WHAT, DONT BLAME ME! (lol, JK) Dunno why this happend, and how.
     
  17. EvilMcSheep

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    Just to update you two on what's going on, I fixed the jump - it's a little different in shape now, but cars fly roughly the same distance as before, so all good :3
    I'll add some quickplay courses and more Speedy Inspection-like time trial scenarios and hopefully push out the new update within a week :)
     
  18. EvilMcSheep

    EvilMcSheep
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  19. EvilMcSheep

    EvilMcSheep
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    Interesting, FailRace updated the map and the jump grew back. We'll see how long it lasts...
     
    #19 EvilMcSheep, Jul 19, 2017
    Last edited: Jul 19, 2017
  20. EvilMcSheep

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    Here's the current quickplay situation:
    20170720194318_1.jpg
    What do you think? Any route suggestions?
    4 more are planned: Dirt, Dirt - Reversed, Border Patrol (Roads of the outskirts, reversible) and a (very challenging) lapped version of QuickPlay Inspection.

    Also have a nice screenshot because why the hell not :p
    20170720193611_1.jpg
     
    • Like Like x 1
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