So, will the handling issues ever be addressed? The car is essentially unusable at the moment. It's a massive improvement aesthetically over the previous incarnation, but it's not as satisfying to drive whatsoever, what with all the shaking and shuddering.
My time around Hirochi Circuit (widest route around clockwise) 1:17 (Using Keyboard) EDIT: just got a 1:15
NewSorry if i am bothering you! Basically i have chosen to do a car mod for my school final project, and hence i am going around asking people who model cars into beamng. Could you give me resources you used to model/create FR16 and FR17? What program you used to model it?, to cut the model into pieces(eg doors, hood,bumper)?, How did you model suspension? What tutorials did you use?
Looks like your settings are down too low to display the normal maps that are used to make the tread appear. If you turn shader quality and texture quality up to at least low the tread should appear at a decent enough quality.
For texture quality, no, not really. I used to turn it up full on my old terrible GT 630m and it barely made a difference. For shader quality, not sure, but one up from lowest shouldn't be too hard. Best to just try and see how well it does.
It works, just it doesn't look as good as it does in the Youtube videos I've seen, even on normal quality
I would really enjoy an "fr16" version of this really nice car! Like some really exaggerated grip like the fr16 to go fullthrottle through the turns. I like having the challenge of driving this, but sometimes I just want to have fun.
Hey, i forgot to answer to you, but i hope this is still current. I made 3d model myself, for FR17 i use official blueprints. For all of this i used blender.I didn't use much tutorials, maybe 1 or 2 basic. I was learning by try and errors method, that is why FR17 looks much better than FR16