Svnd Major

Discussion in 'Community Mods - Archived' started by Xavoto, Dec 1, 2013.

  1. Xavoto

    Xavoto
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    closed
     

    Attached Files:

    • cqr beq;ng 3ds;qx.png
    • Sans titre.JPG
    #1 Xavoto, Dec 1, 2013
    Last edited: Dec 6, 2013
  2. Exxion

    Exxion
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    Looks nice :)
    What is it modeled off of?
     
  3. Atomix

    Atomix
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    Looks like polygons.
     
  4. idrive

    idrive
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    This is pretty good. I will keep up with this thread :)
     
  5. Xavoto

    Xavoto
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    thanks :p

    - - - Updated - - -

    the bottom
    cqr beq;ng 3ds;qx 5.png
     
  6. Twenty Four

    Twenty Four
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    Do not take it wrong, but I think it's too early to import your model in the game.

    I'm sure you can improve the topology of your model, for example by modeling the car in a single element at the beginning.
    As Gabester explained on the blog of BeamNG: http://www.beamng.com/entries/40-A-look-at-vehicle-workflow-Part-1

    For now, I will not recommend using a modifier that subdivides polygons ("Meshsmooth" / "TurboSmooth"), by cons, the "symmetry" modifier can help you.
    Here is a list of website or you can find good tutorials: http://wiki.polycount.com/CategoryTutorials

    Do not hesitate to ask me if you want a personalized assistance for modeling in 3ds Max. I'm here to help.
    Good luck for the future.



    Ne le prend pas mal, mais je pense qu'il est trop tôt pour importer ton modèle dans le jeu.

    Je suis sûr que tu peux améliorer la topologie de ton modèle, par exemple en modélisant la voiture en un seul élément au début.
    Comme Gabester l'explique sur le blog de BeamNG : http://www.beamng.com/entries/40-A-look-at-vehicle-workflow-Part-1

    Pour le moment, je te déconseille d'utiliser un modificateur qui subdivise les polygones ("meshsmooth" / "turbosmooth"), par contre, le modificateur "symétrie" peut t'aider.
    Voici, une liste de site ou tu peux trouver de bons tutoriaux : http://wiki.polycount.com/CategoryTutorials

    N'hésite pas à me demander si tu veux une aide personnel pour la modélisation sous 3ds Max. Je suis là pour t'aider.
    Bon courage pour la suite.
     
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  7. idrive

    idrive
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    You have modeled a chassis and engine, haven't you?
     
  8. Xavoto

    Xavoto
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    not now but is in preparation :p
     
  9. Kimmykix

    Kimmykix
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    I guess I'll be the first to admit that that car is awfully ugly. xD I don't blame him though, since its probably his first car.
     
  10. Twenty Four

    Twenty Four
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    Tell him that, it's not going to help. Rather trying to clarify what does not work in his model. Why do you find his car "awfully ugly"? :confused:
    Is that the problem are the proportions, the shape, the curves, etc ...? How it can be improved?
    I don't know if it's his first car, but he said to me he was a Cinema 4D user before and this car is made with 3ds Max.
    When you're used to a software it's not easy to change.
     
  11. Kimmykix

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    Are you kidding me? Anyone who properly knows anything about a car and what they look like can clearly see what makes that car ugly....it looks like something a 4-year old would draw! For instance, it has curved side windows, and not a single straight body line! People really need to be honest so that the creator knows that he needs to improve, instead of releasing a car that looks like a childs doodle drawing! Cars like this makes it feel like the RoR forums all over again.
     
  12. Potato

    Potato
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    You don't need to go shittin on people's designs. I'd be very hurt if that was my car. Yes, it does need some overall design help, but you don't have to be so mean about it. Don't get me wrong, I hate all of this nice bullshit that america's come too, but there's a difference between being honest, and just plain mean. Ya know what, lets see you make a fictional car from scratch. Let's see how you do, then when you post it, we'll all call it ugly, and poorly modeled, because, if I'm not mistake, you haven't released any mods. Now, I haven't either, but I can kinda model, and if I could stick with a project for more than 2 days, then I'd do something. That last part was just to avoid being called hypocritical.
     
  13. Kimmykix

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    I wasn't going to be mean, and my original post wasn't aimed at being mean, but Twenty Four asked me to explain myself more, so I did. I have released many mods, just none that involve 3D modeling, because I simply haven't gone that direction yet. I have 3 years of CAD class under my belt so I do know HOW to model though. Twenty Four wanted an honest answer, so I gave him one.
     
  14. Zappymouse

    Zappymouse
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    The examples you provided implies that this car is "something a 4-year old would draw":

    (imported from here)

    As stated by those above, there is a difference between critiquing and attacking. Drawing parallels between a "childs doodle drawing" and OP's car is not even close to constructive criticism.
     
  15. NINJAHOBNOB

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    Why can't it look ugly? Real cars don't look ugly?
    20130328032337469.jpg

    Xavoto isn't a vehicle design artist that has to make everything pretty or he won't get paid, he has designed a car and he wants to put it in the game. If this is what you drew like when you were 4, I suggest you become an artist.
     
  16. Kimmykix

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    The RX7 actually has a trunk on the same level of as the hood, unlike OPs car. The RX7 actually is a decent looking car.

    That car IS ugly as shit. I'm not saying real cars cant look ugly, I'm saying OP should work on designing better looking cars before even considering putting them in game.
     
  17. SixSixSevenSeven

    SixSixSevenSeven
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    Maybe I want to smash up ugly cars?

    Actually, get me a fiat multipla in BeamNG please (my parents nearly bought one when I was a kid)

    The point on the mazda was that you complained about curved side windows and lack of straight bodyline, which the mazda (and many other cars) dont have.
     
  18. Kimmykix

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    At this point I doubt OP will be able to make that vehicle have decent collision in the first place. Like I said, he needs more practice. The RX-7 DOES have a straight body line... the trunk is actually on the same height as the hood, and you could draw a straight line along connecting the 2. and by curved side windows, I should have said bulged. anyone could look at OPs car and notice that those windows simply don't work; In reality they wouldn't even be openable. It's basic car design people!
     
  19. SixSixSevenSeven

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    I'm not going to dispute whether it is ugly or not. Beauty is in the eye of the beholder. What I perceive as fuck ugly someone else might perceive as the most cosmetically appealing object in existence. Personal taste, I for one think that one of the best looking computer cases on the market is the CiT shade, which is a very cheap MicroATX case not some big expensive NZXT Phantom or corsair 900 or something, thats just my personal taste and if you disagree with it then so be it, think the shade cost me £15 including unbranded 500W power supply when I got it, its not the highest quality but its still fairly sturdy and I like it, you have the right to dislike it if you wish.


    More important than beauty. Who ever said a car had to look good to be in BeamNG? Companies get away with launching ugly cars on real roads. Not every car in BeamNG has to be a supercar that looks amazing, the ugly cars need representing too.

    I personally think the OP should continue with it.

    For some constructive criticism because it appears some people are unable to give it without being incredibly rude. Do raise the bootline as already mentioned. The wheels and doors may be slightly too high poly. Perhaps slope the rear window forwards a bit and lower the roofline a tad (not too much though). The front I think is a sound design. Double check that the glass isn't curved in a way that it doesn't fit in the door (I can't see it being overly bulbous myself though, apart from the rear of the top edge).
    Its mainly the rear that needs the focus though. Get that roof/rear window/trunk transition and height all worked out and the overall aesthetic should improve dramatically.

    When it comes to adding the running gear. We cannot simulate a macpherson strut. Your perhaps best off designing with double wishbone front suspension. Perhaps a solid rear axle if your going for a cheaper vehicle, otherwise continue with wishbones. Check out this youtube playlist to pick up some info about car suspension geometries aided by lego (actually its intended for making lego models, but decent educational tool anyway): http://www.youtube.com/playlist?list=PLDD4E280828C6A22D

    edit at below which I cannot justify quoting anymore:
    the difference is that I dont try to be rude and somewhat demoralising about it. Beauty of a computer case, beauty of a car, same shit.
     
    #19 SixSixSevenSeven, Dec 5, 2013
    Last edited: Dec 5, 2013
  20. Kimmykix

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    Soo, you first try and bring computer cases into the convo, then basically reinforce my point? I guess I'm done here, since you apparantly understand my point anyway, yet you continue to argue.
     
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