WIP Beta released Satsuma 210 '58 5.01

New classic 50's Japanese car for the game

  1. Slammington

    Slammington
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    I love it! The handling is perfect (if not a little too good) considering the stock suspension and wheel setup :)
     
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  2. vicvega

    vicvega
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    Great update, love the panel van! One problem, suspension sounds doesnt work for me.
     
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  3. mike94

    mike94
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    There are no suspension sounds after my suspension overhaul. I reduced the "beamSpring" of front and rear shocks to zero, as it is in the Barstow and Miramar rear shocks. The "beamSpring" in the shocks had some negative effect on handling. I'll try to find a way to make the sounds work again for the pickup update.
     
  4. Eastham

    Eastham
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    Working license lights, working interior dome light and working switches all pretty detailed, but the fact that the high beam switch on the floor actually depresses when you turn the high beams on... That's the kind of attention to detail I love. This is the most detailed mod made for Beam yet. Amazing work.
     
  5. mike94

    mike94
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    mike94 updated Satsuma 210 '58 with a new update entry:

    Hotfix for 3.0

    Read the rest of this update entry...
     
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    • Informative Informative x 1
  6. DoveAndPigeonFan

    DoveAndPigeonFan
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    I noticed that the 1500 Panel Van is missing. There is a 1000 Panel Van, A 1200 Panel Van but no 1500 Panel Van (I dont mean the deluxe versions btw)
     
  7. mike94

    mike94
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    I put the 1500 engine only to the Deluxe models, because there are already 37 presets now and much, much more after the pickup and convertible bodies are done. It's hard to maintain the huge number of presets. If some adjustment changes the weight or top speed, for example, I have to update all the info.json files.
     
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  8. Otto von Biscuit

    Otto von Biscuit
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    Could you maybe make a Smaller (fictional) less powerful rotary?
    the 13B is amazing but its a swap and way to powerful whilst the Japanese experimented with the Rotary as an economy engine
    also a minor thing: the Automatic Gear Selector display covers the odometer (which is a pity)
     
  9. mike94

    mike94
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    I'm planning to remodel the gear display to look more Japanese, like this Toyoglide display, which is located on top of the shifter base. toyoglide.png
    The original rotary engine would be unrealistic, because Mazda made experiments with it starting in '63, four years after the Datsun 210/211 series production ended. But I don't see why it can't be made one day. It would be cool engine choice for the custom convertible model.:)
     
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  10. Otto von Biscuit

    Otto von Biscuit
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    Amazing :) going 180km/h with a naturally aspirated 13B and a 4-Spd Auto in this thing is pretty frightening.

    Also, What car is the one in your pic?
     
  11. mike94

    mike94
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    The car is a '68 Toyota Corona RT52 coupe.
     
  12. Caister

    Caister
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    Could you make a lip for it like the ones for Sunnys and 510s
     

    Attached Files:

    • a5220cbec57ebb277274f9a7986a6e07.jpg
  13. TheCarnageRacer

    TheCarnageRacer
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    I like this mod, but could I make a request for a future update?
    Perhaps a police variant? Here's one type of light you can add to the vehicle, perhaps have an undercover version to start with?
     
  14. RetroStevie

    RetroStevie
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    Is it normal when you crash in certain ways, the odometer now moves? I really like the working odometer though :)
     
  15. DoveAndPigeonFan

    DoveAndPigeonFan
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    To be honest the 1500 does seem to only be that special kind of car. Also maybe you could add a pickup truck body? (Thinking of it reminds me of a 50's GMC)
     
  16. Otto von Biscuit

    Otto von Biscuit
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    Tip: he mentioned pickup and convertible bodies in the post you quoted
    --- Post updated ---
    After requesting a low power Rotary i decided to make one myself. (Feel free to take and add it mike.)
    I attached the modified 210_engine_rotary.jbeam that adds the following

    753cc Rotary Engine

    80[hp]
    107[Nm]

    for our imperial friends:

    79[bhp]
    79[lb-ft]

    Top speed is around 120kph (topped out on grid pure at around 135 after about 2km)

    2-Speed Automatic Transmission
    Gear Ratios from the normal 2-Spd (67' toyoglide)

    Displays correct Gear Indicator and uses the correct step size (needle is centered on the letters)
    Models of Engine and Gearbox are the same as the normal rotary.
    i hope its worthy of your satsuma mike :p


    Installation: drag the file into satsuma_210_by_mike94.zip>vehicles>satsuma_210 and replace the stock file
     

    Attached Files:

    #196 Otto von Biscuit, May 22, 2017
    Last edited: May 22, 2017
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  17. SimplyGaming

    SimplyGaming
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    I've put this in a zip with configs to make things easier. Just drop in the mods folder and done.
    Also, if anyone can help me figure out why my thumbnails aren't working, that'd be great.
    Link to download: https://beamng.com/threads/satsuma-210-weaker-rotary-pack.40695/
     
    #197 SimplyGaming, May 22, 2017
    Last edited: May 24, 2017
  18. Otto von Biscuit

    Otto von Biscuit
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    thanks. and have you tried cleaning the Cache?
    solves many problems
     
  19. SimplyGaming

    SimplyGaming
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    Yes, I have. I think it's a problem with the way I did my configs, because this is my first modding attempt.
     
  20. Otto von Biscuit

    Otto von Biscuit
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    the xxx.pc, the info_xxx.json and the xxx.png must have the same name and the png does have to be in a certain resoultion that i dont remember.
     
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