First off I have a i5 750 overclocked to 4 GHZ with watercooling with EVGA P55 FTW - GTX 570 HD 1GB - 8GB G-skill Ripjaws 1866 MHZ I get very good performance on a race with 7 cars in total averaging 36 FPS, I have done 10 car races with 28 FPS minimum. (This is all due to the games new optimization) What do you guys get? - Example "I get 5 FPS low settings with 1 car on Gridmap"
Cool to here 1st gen Core is doing alright in Beam. Maybe you'll find my performance testing interesting: https://www.beamng.com/threads/9-0-1-sys-benchmark.38568/
Depends on the Map. But i get on gridmap, up to 4 cars. then performance starts dropping. At 8, phisics start slowing down (i assume its because the game has ran out of cores and now is loading 2 cars in one core) Specs on my signature.
max settings 60 fps on gridmap (with dynamic reflections turned off, and custom post fx things.) with 9 cars (not including the t series)
The first gen i5 750 is very close to the 6600k in what ive heard and seen. (overclocking is key) just remember not all cores and threads mean the same thing, 775 core 2 quad cpu's will have difficulty despite have 4 cores 4 threads due to not even existent gig transfer.
Outside of Jungle Rock Island my fps sits around 25-50 fps with 1 or 2 cars. On JRI it goes between 30-10 with no cars :/
Gtx 1080 I7 5820k at 4.0ghz 64gb 2400 mhz g.skill ddr4 1440p resolution 90-130 fps with 1 car on any stock map. I can run 10+ at above 60 fps
A HUNDRED FPS BRO, I have a GTX 950 overclocked and my computer's a BEAST! EDIT: I was wrong about the 950 being a beast: Its garbage. I have a 1060 now and it is way better. With the 950 I had to set the resolution pretty low and have lowest settings
70 fps on Endless Highway - one car 40 fps - 2 cars on grid map 25 - Canyon of Speed 20 or less - 3+ cars AMD A4 Dual Core processor GTX 720 16GB Ram Min Settings
Not to be rude but your eyes cannot see 100 fps, any gameplay over 60 fps looks 60 fps because 60 frames per second is the speed the human eyes sees stuff.
Then 144Hz monitors are a scam? I'm afraid that's not how human eyes work. Interesting reads: http://www.pcgamer.com/how-many-frames-per-second-can-the-human-eye-really-see/ https://www.reddit.com/r/askscience/comments/1vy3qe/how_many_frames_per_second_can_the_eye_see/ http://www.100fps.com/how_many_frames_can_humans_see.htm
Ask the engineers at Oculus, Valve/HTC or Sony why they are choosing more expensive 90Hz or 120Hz screens, if they could just ship them with cheaper, run of the mill, 60Hz smartphone screens instead. Or why they all choose to use screens with 2 millisecond persistency instead of any other random screen (you could say 2ms persistency is equivalent to a 500Hz change of screen contents for one time per displayed frame).
Gridmap +3 cars =40-50 FPS (shadows - high) East Coast USA 1 car = 20 fps (with shadows) 30-40 fps (without shadows) In short- My performance is very inconsistent on my laptop xD Although im not complaining My specs are: Nvidia 940MX Intel i5 8GB RAM
with my FPS limiters removed I get about 110fps and with the limiters pegged back to 60fps well I get a solid 60fps (pc specs are in the signature)
Sadly I didn't made the smartest choice when I bought my 4k TV to use as monitor... With my signature's computer, I could run 1080p@60fps (vsync) with 3~6 cars depending on the cars and track Now with 4k I get ~29fps with just one car :'( BTW, Is there something like a "reverse DSR" so I could make the game render @ 1080p to a maximized window?