I haven't edited the main body of the model at all except for textures and removing the logos so far.
That's wayy too many. An average BeamNG car has around 40K polygons, that has over 100,000 in just the body mesh. I suggest you reduce the polycount heavily, unless you want to make a really complex JBEAM just to compensate for the polies
Change the interior a little bit and make it look a little bit different from a 458. Then you have a excelent mod.
Are you going to be adjusting / changing suspension to represent a real 458's geometry. Otherwise it will just drive like a reskinned SBR4.
Probably. At very least, I'm definitely going to have a couple engine options. I'm thinking something along the lines of a V6 and a V8 with twin turbos as an option.
I think these names like "winner" or "speed" all sound really nice and they sound exotic cause they're another language and everything, but this car would've been made in Italy.. By Italian-speaking people... It wouldnt be in a different language to them. would be like an american car being named some blatant english word just cause it translates well. Maybe take the Italian word for speed or winner or whatever and change it up a bit? like Speed + Victor = Velcitorà
Well, do you plan to add skin support for this car? I wish someone will make a Dubai police version of this...
Yeah I was complimenting him saying "just appreciate he's making it". This mods awesome. I've got no problems with it. Although it would be cool to see a Speciale varient. But I know what you mean. Let's just leave it at that so we don't fill the mod with negative stuff.