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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. crashmaster

    crashmaster
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    omg...
    Thank you very much for telling me that. i never even payed attention to that lmaoo
    The wheel itself isnt that high poly. the threads are
    Screenshot1437.png
    I think ill need to do something about that....
     
  2. fufsgfen

    fufsgfen
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    It might be interesting experiment to jbeam that thread, might kill a computer, but what other things might happen? :p There was some info about jbeaming paddle tires in snow thread https://www.beamng.com/threads/my-idea-of-more-realistic-snow-for-a-map.38731/

    I doubt that it would really be useful at all, but anyone crazy enough to do experimenting there are some interesting bits by Goosah and Darren.
     
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  3. flystyle

    flystyle
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    Call me Tdev, because I've been delaying this update for nearly a week, but soon to come for the Fox, Rally update.
     
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    • Informative Informative x 1
  4. Blood-PawWerewolf

    Blood-PawWerewolf
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    if you open the .blend1 file in blender. a .blendX (X = a number) is a older version of the last save that you did. aka a backup file.
     
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  5. UnstableOrbit

    UnstableOrbit
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    Jun 29, 2016
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    Working on these for a completely unrelated project, but looking at the astonishing lack of high-quality trackage in BeamNG, I may just decide to bring these over to here too.

    Edit: but only if there is enough interest and people willing to help me through the process, since I know squat about mod creation in BeamNG.


     
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  6. Nicelittle

    Nicelittle
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    Ok thanks guys, next time I'm on beamng I will try that
    O.T.
    On tablet
     
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  7. gianpiero

    gianpiero
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    Aug 23, 2013
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    Texture done

    screenshot_00053.png
     
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  8. expired

    expired
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    Sep 30, 2016
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    Experimenting with reflective signs...

    2631615.png
     
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  9. Mr_Awesomeness12 2

    Mr_Awesomeness12 2
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  10. gianpiero

    gianpiero
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    I put an old jbeam suspension model, because no one can help me
     
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  11. crashmaster

    crashmaster
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    woa. very interesting. i might try this out. thanks for linking me this thread. i didnt even know this.
     
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  12. Nicelittle

    Nicelittle
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    20170429180804_1.jpg 20170429180813_1.jpg 20170429181407_1.jpg I exported it, forgetting that I upsized the model in blender,
    and it didn't show the modded bits
     
  13. NinetyNine!

    NinetyNine!
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    Vehicle Artist
    BeamNG Team

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  14. Nicelittle

    Nicelittle
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    haha very funny, but I do get the joke, redid the model now going to wiki to find out how to apply modifiers. I do envy your modding skill.
     
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  15. Alewyx

    Alewyx
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    That a a miramar next gen?
     
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  16. DankMemeBunny

    DankMemeBunny
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    Will the car be full of customization?
     
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  17. NinetyNine!

    NinetyNine!
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    Vehicle Artist
    BeamNG Team

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    well for now factory parts are priority. but yes, i plan on making quite some tuning parts for it
     
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  18. Ytrewq

    Ytrewq
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    What is that, a new Miramar? The design looks like 200 BX, Skyline and Mazda 626 had an orgy:).
     
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  19. 1185323118

    1185323118
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    many small-sized Japanese sedans turned into mid-sizes in early 90s, I think if you are making a '94 Miramar, you should make it bigger than 200BX
     
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  20. Nicelittle

    Nicelittle
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    20170429192639_1.jpg View attachment 265960 I applied moddifiers to the vehicle to made it look proper because vanilla body was showing up and wasn't even a normal body. but now pop up headlights are dead, it has no textures what so ever, has no jbeam and steering wheel is static. But at least the body mods and wheels and liscence plate worked.
     
    #11660 Nicelittle, Apr 29, 2017
    Last edited: Apr 29, 2017
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