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importing collision from 3ds Max?

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by chinsky, Oct 1, 2014.

  1. chinsky

    chinsky
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    Oct 1, 2014
    Messages:
    2
    So what's the proper way to make a collision mesh in 3ds max and import it in game? Because when I import a model into the game it never has any collision that works. I'm always driving through it. I know how to do collision for UDK without a problem, but BeamNG just doesn't seem to wanna work for me. Because I would really love to start making mods for this, but this is really aggravating.
     
  2. SixSixSevenSeven

    SixSixSevenSeven
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    Sep 13, 2013
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    Vehicle or static map object?
     
  3. chinsky

    chinsky
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    Oct 1, 2014
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    Forgot to mention that, but it's a static object. A ramp to be exact.
     
  4. theonciest

    theonciest
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    Tisk tisk, shameless bump for unresolved topic. :/
     
  5. Scudetto

    Scudetto
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    Aug 16, 2012
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    Anyone? I have same question.

    Edit: Imported original beamng .dae and I saw how things should be, working now. But;



    Collision in wrong place.

    Positions in 3ds max;

    mesh: 0,0,0
    collision: 0,0,0
    pivots: 0,0,0
    etc: 0,0,0

    export settings;



    Also exporting from sketchup makes same problem:



    Edit

     
    #5 Scudetto, Apr 15, 2017
    Last edited: Apr 15, 2017
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