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0.9 Discussion/Feedback/Bugs-Reporting Thread - READ #1 POST!

Discussion in 'General Discussion' started by Nadeox1, Apr 14, 2017.

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  1. fufsgfen

    fufsgfen
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    ESC / DCT issue, I'm not exactly sure how to make it happen, but happens quite often when jumping and crashing, preferably one wheel has to break off, putting to reverse clears the bug, kinda weird, does not rev, does not deliver power to wheels, but when easing throttle tries to deliver power to wheels, does not rev at neutral, putting to reverse clears it and sometimes it clears itself:


    Not sure if related to wheel that runs off?

    Needs more investigating to figure out how to reproduce reliably.
     
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  2. zohh

    zohh
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    Jan 9, 2016
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    54
    When installing bigger rear wheels to hopper, like 17"-19", rear wheels vibrate, even if parking brake is off. It stops it when moving.
     
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  3. 1UZ-FE

    1UZ-FE
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    Oct 13, 2014
    Messages:
    351
    The UI is extremely laggy in the parts, save n load, and other sections (the car selection and level selection are okay), to the point of being impossible to use without wanting to kill yourself. Takes roughly 30 seconds to load one move from a single click, or it never happens.

    Aside that, such an amazing update!
     
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  4. MotherTrucker02

    MotherTrucker02
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    Jun 29, 2016
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    Not sure if this was here before the update or not, but it looks like somebody missed with the leveling tool.
    screenshot_00054.png screenshot_00055.png
     
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  5. KaiserimnopYT

    KaiserimnopYT
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    awesome
     
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  6. FluffyOreoCX

    FluffyOreoCX
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    Jan 31, 2016
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    1,903
    When the RIGHT blinker is activated, the left rear flare activates as well, but has no glow when flashing

    Then when the LEFT blinker is activated, the left rear flare only shows the glow.


    When the hazards or full lights are on, the flare is fine
     
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  7. KaiserimnopYT

    KaiserimnopYT
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    little problem i have no d15
     
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  8. Matchbox201

    Matchbox201
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    Jul 18, 2016
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    Sounds like they nailed the whole "Jeep" thing then :p
     
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  9. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    Clean Reinstall

    And don't forget to read the first post and to check mods if you have any :)

    That has always been like that. Nothing new..

    The 'External Camera' modes changes automatically.
    You can press Numpad5 (Reset camera) to force a new camera angle.

    Repeat that.
    Then 'Support > Already in contact > Wait > Give ID

    That's a Steam error, not game-related.
    https://support.steampowered.com/kb_article.php?ref=9709-FKCB-4230&l=english

    If you reset the vehicle while the Fixed NodeGrab was still active, then it probably caused a physics instability. Disable the Fixed NodeGrab before resetting.

    Read first post.
    For the Fatal Errors, you need to make sure the 'Remove Steering Wheel' setting in Options > Gameplay is disabled.
    For the corrupted part, do a clean reinstall (Follow the exact instructions written in the first post)

    Should be related to the issue in the first post.
     
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  10. Googlefluff

    Googlefluff
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    Feb 12, 2015
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    252
    Have you considered implementing power steering simulation for FFB wheels in the future? The new slow speed steering setting and new tire physics have made vast improvements overall, but small cars like the Covet have very light steering whereas larger vehicles like the Hopper and D-Series are quite heavy. This is realistic of course, but usually you would have power steering there to make it easier.
     
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    • Agree Agree x 1
  11. Pazzi8

    Pazzi8
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    Jan 8, 2016
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    If I press the "look back" key even if I press it again the camera remains in the "looking back" mode.. This happens in safe mode too
     
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  12. Florian Hofer

    Florian Hofer
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    Nov 14, 2015
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    236
    What is this OSM Street Loader App and what does it do ?
     
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  13. Hyakinthos

    Hyakinthos
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    Mar 5, 2017
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    It is an app that you can search for places and then it pulls the roads from google maps(probably) and places them into your game world as orange no texture paths. Ive found that it only works sometimes but mine definatly worked on gridmap
     
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    • Informative Informative x 1
  14. Florian Hofer

    Florian Hofer
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    Nov 14, 2015
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    oh cool, thanks
     
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  15. stenyak

    stenyak
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    Programmer & Global Moderator
    BeamNG Team

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    Aug 6, 2012
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    From changelog:
    Implemented “powersteering” prototype, not used by default
     
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    • Informative Informative x 1
  16. RyvyLo

    RyvyLo
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    May 15, 2014
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    438
    I love the new update ! My favorite feature yet is the ball, I had already planned to use one for scenarios but this one is way better ! Also the new time boards for the quickraces are great, and the Hopper is a nice vehicle to drive, it's great to have more off-road vehicles in-game ! I haven't really tested all the other changes, especially everything that changed and is not really visible (optimisations, small physics improvement), but it's nice to know about all these changes, and the new sound engine gets me hyped about the new sounds that will come.

    Here are the bugs I encountered (minor bugs) :
    - There are 2 quickraces called 'Road Race' in JRI, while the second one is the track from the off-road civetta scenario
    pointNineBugOne.jpg
    - The fire in the water in Utah bug is still here ( see here how to reproduce )
    - There are unnatural-looking spikes in Utah at this emplacement (under the bridge other west-rock canyon) :
    screenshot_00421.png
     
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  17. Wreck

    Wreck
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    Jan 3, 2017
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    Hello. I seem to have found the solution to the problem : beamng fatal vehicle exception.
    I did everything that I was told at the forum. I deleted the cache, game, fashion, but nothing helped. I found a video where you only need to delete the "settings" file, and not the entire "beamng" folder in my documents.
    At the moment the game works fine after removing just one folder "settings" in my documents(It was checked on the version 0.9 - it works:
     
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  18. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    Just check the first post. Already been identified. Fix will come soon.
    For now just read what has been written.
     
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  19. Insanegaz

    Insanegaz
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    Aug 3, 2013
    Messages:
    508
    When I am using the world editor and placing/moving vehicles with physics paused they go back back to where they originally spawned and won't stay where I place them, Physics unpaused you can move them and they will stay but if you're putting it on the back of a truck or something similar it will wreck both the vehicles.
     
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  20. Wreck

    Wreck
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    I did not notice, but I tried to fix it so long that I decided to share it with someone. Excuse me
     
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