1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

  1. Diamondback

    Diamondback
    Expand Collapse
    Vehicle Systems Lead
    BeamNG Team

    Joined:
    Apr 8, 2014
    Messages:
    1,966
    Sorry to bust that bubble, but here's your "bridge" ;)


    It's simply the map used for the automated performance stats gathering...
     
    • Informative Informative x 5
    • Like Like x 4
    • Agree Agree x 1
  2. fivedollarlamp

    fivedollarlamp
    Expand Collapse

    Joined:
    Sep 18, 2016
    Messages:
    3,142
    marvin.png
     
  3. fufsgfen

    fufsgfen
    Expand Collapse

    Joined:
    Jan 10, 2017
    Messages:
    6,781
    There seems to be something related to Torque 3D too http://www.garagegames.com/community/forums/viewthread/131070/3
     
  4. Srockzz

    Srockzz
    Expand Collapse

    Joined:
    May 16, 2015
    Messages:
    2,185
    Huh, Chunk loading for Torque3D? If they manage to code a procedural racing game, this game will remain in history (If it isnt already)
     
  5. Modem

    Modem
    Expand Collapse

    Joined:
    Sep 22, 2016
    Messages:
    398
    no beams drive?
     
    #3605 Modem, Mar 7, 2017
    Last edited: Mar 7, 2017
    • Informative Informative x 1
  6. fufsgfen

    fufsgfen
    Expand Collapse

    Joined:
    Jan 10, 2017
    Messages:
    6,781
    I think that it is already in history, they have pulled off so many incredible features that there hardly is any other.

    Procedural terrain and road generation would be logical choice if multiplayer is providing to be too challenging, it would make up a lot of missing multiplayer.

    However it might be easier to implement just procedural world generation for world editor, you would get terrain and roads based on parameters, you could even use special paint to paint rough lines for roads and code would generate something altered by those lines. I would guess road generator would need quite bit same kind of code as AI, so that there are limits and rules by which road can advance, terrain would then adapt to road etc.

    I have no any real info, but I would like to believe that big things would be something like that, or it could be more realistic that such would be in some later update, devs would of course be very quiet about it as that would be the big bomb to drop closer to beta as it would make quite large effect.

    It would take quite bit of computing power to generate world as terrain needs to be made, then roads, terrain needs to be matched to roads, same way map makers now can match terrain to mesh roads, generator might generate first mesh road, then replace it with decal road after terrain shaping, that takes some computing alone, but I guess that would not be biggest challenge, not really sure what would be, which is why I think they might do it.
     
  7. JammyTron

    JammyTron
    Expand Collapse

    Joined:
    Oct 9, 2013
    Messages:
    212
    Cool! All it needs is a 70's car chase in Belasco City like this...



    And it's 100% perfect!
     
    • Agree Agree x 11
  8. Plissken

    Plissken
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    38
    Is the grassy/dirty stripe on the side used for the offroad score ? Do you mind explaining which data are collected and how are they processed to calculate it?
     
  9. fivedollarlamp

    fivedollarlamp
    Expand Collapse

    Joined:
    Sep 18, 2016
    Messages:
    3,142
    No speculation currently.
     
  10. 1185323118

    1185323118
    Expand Collapse

    Joined:
    Oct 11, 2015
    Messages:
    868
    A interesting thing: the QA branch hasn't been updated for a month
    QQ20170307224918.jpg
     
  11. Modem

    Modem
    Expand Collapse

    Joined:
    Sep 22, 2016
    Messages:
    398
    that means next to nothing, but it is interesting anyways.
     
    • Agree Agree x 2
  12. Wiggilez

    Wiggilez
    Expand Collapse

    Joined:
    Aug 5, 2013
    Messages:
    7
    not so much speculation, but I hope that the hopper comes with some sweet offroad parts with it's release.
     
    • Agree Agree x 1
  13. j2305432

    j2305432
    Expand Collapse

    Joined:
    Jan 13, 2016
    Messages:
    239
    I think its obvious that when the devs said the update is 1-2 months away it more or less meant it's still at least 2 months away. So for me it would be a little bit of surprise if it will be released before april.
     
    #3613 j2305432, Mar 8, 2017
    Last edited: Mar 8, 2017
    • Agree Agree x 2
  14. BombBoy4

    BombBoy4
    Expand Collapse

    Joined:
    May 16, 2015
    Messages:
    1,601
    I bet it's done and they're just working on add-ons, configs and bugfixes for it. The only thing left I'd guess are some bugfixes, WCUSA (if applicable), performance tweaks, and general fixes.
     
  15. falcon xr8

    falcon xr8
    Expand Collapse

    Joined:
    Aug 20, 2013
    Messages:
    242
    I think for the QA branch its not needed. As they already have the Hopper. And duel cab. I think they must be updating code. And bug fixes. So i don't think there is any new Content between devs that they think are worth shearing. But then again you think they would want the other devs to know about the bugs. MMM strange. I may be wrong. About tall this

    But they use to update the QA branch all the time at least once a week. I think.


    As for the Update it's self. Dev said 1-2 months. So I don't think it will be later then the 8th. Don't hold me to that. :)
     
  16. BombBoy4

    BombBoy4
    Expand Collapse

    Joined:
    May 16, 2015
    Messages:
    1,601
    Of...
    April I'm guessing?
     
    • Agree Agree x 2
  17. DOUGL4S1

    DOUGL4S1
    Expand Collapse

    Joined:
    Sep 27, 2016
    Messages:
    407


     
  18. Ulrich

    Ulrich
    Expand Collapse

    Joined:
    Aug 15, 2013
    Messages:
    1,195
    Personally I'm still waiting for the blur effect :p
     
    • Agree Agree x 6
  19. The Stig

    The Stig
    Expand Collapse

    Joined:
    Aug 6, 2013
    Messages:
    9
    Yooo those hairpins look prime for drifting!!
     
  20. DOUGL4S1

    DOUGL4S1
    Expand Collapse

    Joined:
    Sep 27, 2016
    Messages:
    407
    So, "Coincidentally", after I post something wrong here, devs post an update, so I'll be working on Tomorrow's wrong speculation... :p
    Anyway, the road.
    Today, LjF posted a new "map". It is incomplete and upside down, but will help stuff like this a lot:




    This is actually the road that leads into the town, as you can see in my professional sketches. Not sure if the "something" and that part of town were dropped or are just not there yet.

    Edit: Yep, I was right. LjF just posted a new screenshot. :p
     
    #3620 DOUGL4S1, Mar 9, 2017
    Last edited: Mar 9, 2017
    • Like Like x 2
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice