I bought it, cuz BNG will never be able to get this performance and the full physics at the same time. Thats why bugbear is using only arcadish physics. But the fun with both games will be amazing, I like the opportunities on flatout maps more. But just driving around and see suspension working on bng is cool, also the deformation
Well, if you live in the northern states, such as I do. (i'm in Wisconsin) and I'm in rural Wisconsin at that... it is convenient to have a 4wd truck in the winter time when you have 100 meters of foot deep snow in between you and the road lol. Though, I do drive a 97 plymouth breeze, sometimes I just gotta back up 3 or 4 times to get a good enough run at the trail I'm making out to the road. I just have to hope there's no cars coming hahaha, or I'll stop and get stuck. Oh, and I pre-orderered. The physics aren't as impressive as BeamNG, but I have played the whole flatout series and this looks to be better than all of them, which is impressive cuz I loved flatout. But unfortunately, not many Mopar-esque cars, and no 60's-70's land yachts yet that I've seen
I agree partly. Having a truck or big suv or something is useful. I don't get why you would want a truck or something like that as a daily driver, though. I know a lot of people who have a big suburban or just some big suv to haul their family around in or something. Those things all have big V8s in them. And it's nice having the raw power of a V8. Even though, when you bury the peddle, you can almost see the gas meter drop. I guess I understand what you're saying, but this is 'murica.
Have you seen any of the current videos they've made? They've come a long way since this video. The cars are no longer hard bodied pre-determined. It's softbody physics. You can really fuck up these cars, though not as easily as in BeamNG http://www.youtube.com/watch?feature=player_embedded&v=bmQbUJiEax8 Edit: And I'm guessing they've made the bodies/frames of the car a little stiffer so you can abuse them a little more.
But that's not soft body at all, it's just highly impressive dynamic vertex deformation. Flatout 1 and 2 had this if i'm not mistaken. GTA also has something like this but much less impressive. Another key game that had this was Viper Racing. You can achieve very nice damage modelling with this, however, it will never be as accurate as full soft body.
I honestly don't know what vertex deformation means, but the shit bends all the way. Just saying. And Fo1 and Fo2 you could not bend the car in half. Did you watch the whole video? Here's the forums, you check it out. http://community.bugbeargames.com/index.php
Yeah, I know. I will be picking this game up and have been actively following it since the first teaser trailer and hoping a new Flatout would come out since 2. I'm just stating that this isn't soft body physics. The cars still bounce around like toys and panels fall off when hit in that general direction. If it was soft body physics, the game would run at 2fps. Have you played Viper Racing? (go to 3:55) It's dynamic vertex deformation.
I still think the first FlatOut is the best racing game ever, and I recommend it to anyone who like racing old cars and smashing scenery into tiny pieces. This looks awesome, even if the damage is not quite like BeamNG. And the cars look amazing.
I live in Canada, specifically in a place where we're known for our world class skiing snow. I drive a '93 Honda Accord. If there's only a foot of snow it would be good roads....
"And it gets even better: we have already implemented fully deformable soft body car damage, meaning that the cars will react to damage in a very tangible, convincing way."
LOL, talk about bullshit, its rigid body, not soft body, they can SAY, its soft body all they want, but it most certainly is not
It's a mix between those 2. It's defenetly not pre moddeled, but also not as soft as in beamng. Wich is perfect because Destruction Derby Games like flatout with the realistic damage of beamng would never work. And I might be wrong but doesn't rigid body mean that it is hard and not deformable? Because if you look very closely in the video, you will actually see cars deforming! :O
In the videos the car deforms, but it's not "soft body damage" at all in my opinion... When the car hits something, the deformation is instant. The computer calculates the deformation from the forces, angle etc... and this on each peices of those cars (Bumper, Hood, Chassis etc...) So the deformation goes from Not deformed to Deformed, instantly. It works kinda the same way as in GTA IV/V, it's the same "deforming technology" i'll say, except it take counts of more parameters for the deformation. But again this is my opinion.
Dynamic mesh deformation. Like GTA IV, GTA V, Viper Racing, rFactor and other games using isiMotor2 etc etc albeit, more advanced. This is not soft body physics at all and them claiming it is is blatant false advertising. I really like how they do their damage and I love the Flatout games, will definitely be picking this up, but false advertising is something I despise. Maybe the person who wrote the info doesn't know the correct terminology, but it is wrong and should be changed to something like fully deformable dynamic car damage. I hope I am proved wrong and they somehow managed to make proper full soft body physics run extremely efficiently on today's hardware, but for some reason, I doubt that.
True, thats what I said, the cars deform... Imagine cars deforming like in beamng, the game would be over after 10sec and you would get max 10fps with 10-20cars arround you. The system they show is probably the only thing atm wich is playable and fps friendly. Go include beamng physics into next car game and I bet it will be unplayable. - - - Updated - - - I might be wrong saying that because my english is not perfect but as far as I understood from Wikipedia, you call things soft body that can deform. Do the cars deform in next car game? Yes. Even though, like juju said, they do it in a weird way but they do.