[ARCHIVED] CRD Monster Truck Development Thread

Discussion in 'Beam-Monsters' started by Deleted member 160369, Dec 4, 2016.

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  1. HumanTarget

    HumanTarget
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    Oh boy, new f150 shell, lots of re-texturing for me and playdrewtv. If he wants to that is.
    --- Post updated ---
    Oh and @enjoyinorc6742 I could go through and try to add all the skins that would be discontinued into my skin pack I've been working on with playdrewtv.
     
  2. Deleted member 160369

    Deleted member 160369
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    Don't worry about it, that was just something that crossed my mind.

    I'll probably just model a windshield for the current body and maybe drop a few obsolete skins.
     
  3. HumanTarget

    HumanTarget
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    Fine with me, do what you think is best :D
     
  4. Shelby 427

    Shelby 427
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    sounds nice, can't wait to see how the skins look on the new body
     
  5. Deleted member 160369

    Deleted member 160369
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    The existing skins won't work with the new body.
     
  6. Shelby 427

    Shelby 427
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  7. mydoomfest56

    mydoomfest56
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    got rid of some ram but the story goes after i cleared the cache, it started crashing
     
  8. mydoomfest56

    mydoomfest56
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    got the 2017 skins
    it can handle gas monkey but it cant handle crd 3rc6. probily because theres too many trucks. sometimes i wish i had a strong computer like gameboy3800
     
  9. HumanTarget

    HumanTarget
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    Been kinda quiet lately... Any new news from anyone?
     
  10. Deleted member 160369

    Deleted member 160369
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    My words exactly.

    A little feedback would be nice...
     
  11. Shelby 427

    Shelby 427
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    well my gaming computer runs 3.0rc6 no problem and it was an $800 computer, and it's bottlenecked by the AMD which does cause random lag spikes in game that last around 30 seconds, yeah if you're going to play BeamNG, don't get an AMD, these lag spikes usually happen when I'm on a highly detailed map or I have 2 or more vehicles on the map, but I spawned 2 monster trucks yesterday on the Freestyle of Doom map and it ran fine, then again my computer wasn't running hot, my cooling isn't the best either
    --- Post updated ---
    I have no problems with the 3.0rc6, everything works fine, the wheels still seem to break off randomly but it's nothing too serious
     
  12. HumanTarget

    HumanTarget
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    Only problem I've had is, Grave Digger has exploded on itself. But I'm pretty sure it's because of what I crashed it into.
     
  13. enjoyinorc6742

    enjoyinorc6742
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    no issues here
     
  14. MONSTERJAMTV

    MONSTERJAMTV
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    The trucks still seem to break too easily. That is all.
     
  15. Deleted member 160369

    Deleted member 160369
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    Half of the problems with breakage are due to the RoR map ports.

    Just sayin'.
     
  16. HumanTarget

    HumanTarget
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    Those dang cars!
     
  17. ROCKGODBOSS

    ROCKGODBOSS
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    That F150 is one that a friend and i are making, Monster Energey 2017 and he was talking about the truck being higly detailed. Not the body.
     
  18. VolticDragon

    VolticDragon
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    Yes, that is a bit of an issue. The trucks in Rigs of Rods are essentially indestructible, so a lot of these obstacles do nothing other than a bit of air or distance, basically just there to be big obstacles.

    But these trucks aren't indestructible. We would need tracks that aren't quite intended for indestructible trucks and something a bit more realistic. I imagine the replica tracks might fare better.
     
  19. Deleted member 160369

    Deleted member 160369
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    On the bad side of news (for skins)... I'm reworking the flag (Jbeam is being rewritten).
     
  20. HumanTarget

    HumanTarget
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    What does this mean for me? Do I have to remake all the skins?
     
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